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We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…

Computer Science and Game Theory · Computer Science 2017-05-31 Georgios Amanatidis , Georgios Birmpas , George Christodoulou , Evangelos Markakis

We provide simple models for the utility function (or psychology) of an actor trading a multitude of goods for money. In this framework, money has no intrinsic consumption value, but is required as a medium of exchange. A collection of such…

Physics and Society · Physics 2026-05-25 Robert S. Farr

The sequential allocation protocol is a simple and popular mechanism to allocate indivisible goods, in which the agents take turns to pick the items according to a predefined sequence. While this protocol is not strategy-proof, it has been…

Computer Science and Game Theory · Computer Science 2019-11-27 Michele Flammini , Hugo Gilbert

We provide a characterization of revenue-optimal dynamic mechanisms in settings where a monopolist sells k items over k periods to a buyer who realizes his value for item i in the beginning of period i. We require that the mechanism…

Computer Science and Game Theory · Computer Science 2016-07-06 Itai Ashlagi , Constantinos Daskalakis , Nima Haghpanah

Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application…

Computer Science and Game Theory · Computer Science 2008-04-15 Jason D. Hartline , Tim Roughgarden

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…

Computer Science and Game Theory · Computer Science 2010-09-03 Tansu Alpcan , Holger Boche , Siddharth Naik

In many settings, money is a tool of exchange with minimal inherent utility --- agents will spend it in a way that maximizes the value of goods received subject to reasonable constraints, giving only second-order consideration to the…

Computer Science and Game Theory · Computer Science 2018-07-17 Christopher A Wilkens , Ruggiero Cavallo , Rad Niazadeh , Samuel Taggart

Fairly allocating indivisible goods is a frequently occurring task in everyday life. Given an initial allocation of the goods, we consider the problem of reforming it via a sequence of exchanges to attain fairness in the form of…

Computer Science and Game Theory · Computer Science 2024-12-30 Sheung Man Yuen , Ayumi Igarashi , Naoyuki Kamiyama , Warut Suksompong

We represent an exchange economy in terms of statistical ensembles for complex networks by introducing the concept of market configuration. This is defined as a sequence of nonnegative discrete random variables $\{w_{ij}\}$ describing the…

General Finance · Quantitative Finance 2016-09-15 Leonardo Bargigli , Andrea Lionetto , Stefano Viaggiu

This paper presents a simple method for a posteriori (historical) multi-variate multi-stage optimal trading under transaction costs and a diversification constraint. Starting from a given amount of money in some currency, we analyze the…

Portfolio Management · Quantitative Finance 2018-08-03 Mogens Graf Plessen , Alberto Bemporad

We study the mechanism design problem in the setting where agents are rewarded using information only. This problem is motivated by the increasing interest in secure multiparty computation techniques. More specifically, we consider the…

Computer Science and Game Theory · Computer Science 2018-09-28 Simina Brânzei , Claudio Orlandi , Guang Yang

Biological and machine pattern recognition systems face a common challenge: Given sensory data about an unknown object, classify the object by comparing the sensory data with a library of internal representations stored in memory. In many…

Information Theory · Computer Science 2007-07-13 M. Brandon Westover , Joseph A. O'Sullivan

We consider revenue-optimal mechanism design in the interdimensional setting, where one dimension is the 'value' of the buyer, and one is a 'type' that captures some auxiliary information. One setting is the FedEx Problem, for which FGKK…

Computer Science and Game Theory · Computer Science 2020-02-18 Nikhil Devanur , Kira Goldner , Raghuvansh Saxena , Ariel Schvartzman , S. Matthew Weinberg

When users access shared resources in a selfish manner, the resulting societal cost and perceived users' cost is often higher than what would result from a centrally coordinated optimal allocation. While several contributions in mechanism…

Computer Science and Game Theory · Computer Science 2024-03-08 Leonardo Pedroso , Andrea Agazzi , W. P. M. H. Heemels , Mauro Salazar

We consider fair allocation of indivisible items under an additional constraint: there is an undirected graph describing the relationship between the items, and each agent's share must form a connected subgraph of this graph. This framework…

Computer Science and Game Theory · Computer Science 2017-06-07 Sylvain Bouveret , Katarína Cechlárová , Edith Elkind , Ayumi Igarashi , Dominik Peters

We give lower bounds on the communication complexity of graph problems in the multi-party blackboard model. In this model, the edges of an $n$-vertex input graph are partitioned among $k$ parties, who communicate solely by writing messages…

Data Structures and Algorithms · Computer Science 2021-03-15 Christian Konrad , Peter Robinson , Viktor Zamaraev

We study a simple problem of allocating common-value goods. The designer seeks to allocate the goods to as many unit-demand agents as possible without monetary transfers, while agents, who possess partial private information about the…

Theoretical Economics · Economics 2026-04-22 Hiroto Sato , Ryo Shirakawa

Consider a set of items and a set of $m$ colors, where each item is associated to one color. Consider also $n$ computational agents connected by a ring. Each agent holds a subset of the items and items of the same color can be held by…

Data Structures and Algorithms · Computer Science 2015-09-10 Gianluca De Marco , Mauro Leoncini , Manuela Montangero

In this paper we revisit the notion of simplicity in mechanisms. We consider a seller of $m$ items, facing a single buyer with valuation $v$. We observe that previous attempts to define complexity measures often fail to classify mechanisms…

Computer Science and Game Theory · Computer Science 2022-07-21 Moshe Babaioff , Shahar Dobzinski , Ron Kupfer

Given a graph where every vertex has exactly one labeled token, how can we most quickly execute a given permutation on the tokens? In (sequential) token swapping, the goal is to use the shortest possible sequence of swaps, each of which…