Related papers: Computing the Geometric Intersection Number of Cur…
In this paper we provide faster algorithms for solving the geometric median problem: given $n$ points in $\mathbb{R}^{d}$ compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial…
Given two points in a simple polygon $P$ of $n$ vertices, its geodesic distance is the length of the shortest path that connects them among all paths that stay within $P$. The geodesic center of $P$ is the unique point in $P$ that minimizes…
In this paper, we study the problem of computing a homotopy from a planar curve $C$ to a point that minimizes the area swept. The existence of such a minimum homotopy is a direct result of the solution of Plateau's problem. Chambers and…
In the Colored Clustering problem, one is asked to cluster edge-colored (hyper-)graphs whose colors represent interaction types. More specifically, the goal is to select as many edges as possible without choosing two edges that share an…
A conflict-free $k$-coloring of a graph $G=(V,E)$ assigns one of $k$ different colors to some of the vertices such that, for every vertex $v$, there is a color that is assigned to exactly one vertex among $v$ and $v$'s neighbors. Such…
Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…
We obtain a sharp bound on the number of self-intersections of a closed planar curve with trigonometric parameterization. Moreover, we show that a generic curve of this form is normal in the sense of Whitney.
Graph reconstruction can efficiently detect the underlying topology of massive networks such as the Internet. Given a query oracle and a set of nodes, the goal is to obtain the edge set by performing as few queries as possible. An algorithm…
Graph Crossing Number is a fundamental problem with various applications. In this problem, the goal is to draw an input graph $G$ in the plane so as to minimize the number of crossings between the images of its edges. Despite extensive…
The algorithm of Gutwenger et al. to insert an edge $e$ in linear time into a planar graph $G$ with a minimal number of crossings on $e$, is a helpful tool for designing heuristics that minimize edge crossings in drawings of general graphs.…
While most classical NP-hard graph problems cannot be solved in time $2^{o(n)}$ on general graphs under the Exponential Time Hypothesis (ETH), many exhibit the square-root phenomenon and admit optimal algorithms running in time…
For a class $\mathcal{H}$ of graphs, #Sub$(\mathcal{H})$ is the counting problem that, given a graph $H\in \mathcal{H}$ and an arbitrary graph $G$, asks for the number of subgraphs of $G$ isomorphic to $H$. It is known that if $\mathcal{H}$…
We give necessary and sufficient topological conditions for a simple closed curve on a real rational surface to be approximable by smooth rational curves. We also study approximation by smooth rational curves with given complex…
A complete treatment of the intersections of two geodesics on the surface of an ellipsoid of revolution is given. With a suitable metric for the distances between intersections, bounds are placed on their spacing. This leads to fast and…
A set $S$ of isometric paths of a graph $G$ is ``$v$-rooted'', where $v$ is a vertex of $G$, if $v$ is one of the endpoints of all the isometric paths in $S$. The isometric path complexity of a graph $G$, denoted by $ipco{G}$, is the…
Given finitely many connected polygonal obstacles $O_1,\dots,O_k$ in the plane and a set $P$ of points in general position and not in any obstacle, the {\em visibility graph} of $P$ with obstacles $O_1,\dots,O_k$ is the (geometric) graph…
In the mid eighties Goldman proved an embedded curve could be isotoped to not intersect a closed geodesic if and only if their Lie bracket (as defined in that work) vanished. Goldman asked for a topological proof and about extensions of the…
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least $3$ of these lines. POINT-ON-3-LINES…
This article deals with the set of closed geodesics on complete finite type hyperbolic surfaces. For any non-negative integer $k$, we consider the set of closed geodesics that self-intersect at least $k$ times, and investigate those of…
We propose an algorithm based on Newton's method and subdivision for finding all zeros of a polynomial system in a bounded region of the plane. This algorithm can be used to find the intersections between a line and a surface, which has…