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World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive…

Artificial Intelligence · Computer Science 2026-04-24 Chee Wei Tan , Yuchen Wang , Shangxin Guo

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions…

Artificial Intelligence · Computer Science 2021-08-16 Jiafei Duan , Samson Yu Bai Jian , Cheston Tan

Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world scenarios. While MuZero enables effective model learning…

Artificial Intelligence · Computer Science 2025-10-07 Ondřej Kubíček , Viliam Lisý

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

Computer Science and Game Theory · Computer Science 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Jinkun Hao , Naifu Liang , Zhen Luo , Xudong Xu , Weipeng Zhong , Ran Yi , Yichen Jin , Zhaoyang Lyu , Feng Zheng , Lizhuang Ma , Jiangmiao Pang

This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and…

Computers and Society · Computer Science 2025-08-21 Olli Hilke , Nicolas Pope , Juho Kahila , Henriikka Vartiainen , Teemu Roos , Tuomo Parkki , Matti Tedre

LMMs have shown impressive visual understanding capabilities, with the potential to be applied in agents, which demand strong reasoning and planning abilities. Nevertheless, existing benchmarks mostly assess their reasoning abilities in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Miaosen Zhang , Qi Dai , Yifan Yang , Jianmin Bao , Dongdong Chen , Kai Qiu , Chong Luo , Xin Geng , Baining Guo

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Ziyue Wang , Yurui Dong , Fuwen Luo , Minyuan Ruan , Zhili Cheng , Chi Chen , Peng Li , Yang Liu

Robotic manipulation in unstructured environments requires reliable execution under diverse conditions, yet many state-of-the-art systems still struggle with high-dimensional action spaces, sparse rewards, and slow generalization beyond…

Robotics · Computer Science 2026-01-30 Leonidas Askianakis , Aleksandr Artemov

We introduce Vocal Sandbox, a framework for enabling seamless human-robot collaboration in situated environments. Systems in our framework are characterized by their ability to adapt and continually learn at multiple levels of abstraction…

Robotics · Computer Science 2024-11-06 Jennifer Grannen , Siddharth Karamcheti , Suvir Mirchandani , Percy Liang , Dorsa Sadigh

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in…

Robotics · Computer Science 2020-11-23 Zachary Ravichandran , J. Daniel Griffith , Benjamin Smith , Costas Frost

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Humans can learn many novel tasks from a very small number (1--5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general…

Artificial Intelligence · Computer Science 2019-11-19 Tom Silver , Kelsey R. Allen , Alex K. Lew , Leslie Pack Kaelbling , Josh Tenenbaum
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