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Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

Computer Science and Game Theory · Computer Science 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

The classical Feedback Vertex Set problem asks, for a given undirected graph G and an integer k, to find a set of at most k vertices that hits all the cycles in the graph G. Feedback Vertex Set has attracted a large amount of research in…

Data Structures and Algorithms · Computer Science 2011-08-02 Marek Cygan , Marcin Pilipczuk , Michal Pilipczuk , Jakub Onufry Wojtaszczyk

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

Computer Science and Game Theory · Computer Science 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

The area of computing with uncertainty considers problems where some information about the input elements is uncertain, but can be obtained using queries. For example, instead of the weight of an element, we may be given an interval that is…

Data Structures and Algorithms · Computer Science 2021-01-15 Thomas Erlebach , Michael Hoffmann , Murilo S. de Lima

The classical, linear-time solvable Feedback Edge Set problem is concerned with finding a minimum number of edges intersecting all cycles in a (static, unweighted) graph. We provide a first study of this problem in the setting of temporal…

Discrete Mathematics · Computer Science 2021-09-13 Roman Haag , Hendrik Molter , Rolf Niedermeier , Malte Renken

A classic result of Williamson, Goemans, Mihail, and Vazirani [STOC 1993: 708-717] states that the problem of covering an uncrossable set family by a min-cost edge set admits approximation ratio $2$, by a primal-dual algorithm with a…

Data Structures and Algorithms · Computer Science 2024-04-02 Zeev Nutov

We consider a natural variant of the well-known Feedback Vertex Set problem, namely the problem of deleting a small subset of vertices or edges to a full binary tree. This version of the problem is motivated by real-world scenarios that are…

Data Structures and Algorithms · Computer Science 2020-01-01 Pratyush Dayal , Neeldhara Misra

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a…

Machine Learning · Computer Science 2026-05-12 Soumita Hait , Ping Li , Haipeng Luo , Mengxiao Zhang

We study the problem of computing the minimum vertex cover on k-uniform k-partite hypergraphs when the k-partition is given. On bipartite graphs (k = 2), the minimum vertex cover can be computed in polynomial time. For general k, the…

Computational Complexity · Computer Science 2011-05-24 Sushant Sachdeva , Rishi Saket

An $n$-tournament $T$ with vertex set $V$ is simple if there is no subset $M$ of $V$ such that $2\leq \left \vert M\right \vert \leq n-1$ and for every $x\in V\setminus M$, either $M\rightarrow x$ or $x \rightarrow M$. The simplicity index…

Combinatorics · Mathematics 2021-07-28 Abderrahim Boussaïri , Soufiane Lakhlifi , Imane Talbaoui

A tournament organizer must select one of $n$ possible teams as the winner of a competition after observing all $\binom{n}{2}$ matches between them. The organizer would like to find a tournament rule that simultaneously satisfies the…

Computer Science and Game Theory · Computer Science 2024-07-26 David Mikšaník , Ariel Schvartzman , Jan Soukup

We present a deterministic distributed $2$-approximation algorithm for the Minimum Weight Vertex Cover problem in the CONGEST model whose round complexity is $O(\log n \log \Delta / \log^2 \log \Delta)$. This improves over the currently…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-24 Ran Ben-Basat , Guy Even , Ken-ichi Kawarabayashi , Gregory Schwartzman

The paper describes a simple deterministic parallel/distributed (2+epsilon)-approximation algorithm for the minimum-weight vertex-cover problem and its dual (edge/element packing).

Data Structures and Algorithms · Computer Science 2015-06-02 Samir Khuller , Uzi Vishkin , Neal Young

The art gallery problem enquires about the least number of guards that are sufficient to ensure that an art gallery, represented by a polygon $P$, is fully guarded. In 1998, the problems of finding the minimum number of point guards, vertex…

Computational Geometry · Computer Science 2016-05-03 Pritam Bhattacharya , Subir Kumar Ghosh , Bodhayan Roy

In this paper, we study the problem of learning in quantum games - and other classes of semidefinite games - with scalar, payoff-based feedback. For concreteness, we focus on the widely used matrix multiplicative weights (MMW) algorithm…

Computer Science and Game Theory · Computer Science 2023-11-07 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

Game theory is widely used as a behavioral model for strategic interactions in biology and social science. It is common practice to assume that players quickly converge to an equilibrium, e.g. a Nash equilibrium. This can be studied in…

Physics and Society · Physics 2018-09-20 Marco Pangallo , Torsten Heinrich , J Doyne Farmer

We consider generalized Nash equilibrium (GNE) problems in games with strongly monotone pseudo-gradients and jointly linear coupling constraints. We establish the convergence rate of a payoff-based approach intended to learn a variational…

Optimization and Control · Mathematics 2024-11-14 Tatiana Tatarenko , Maryam Kamgarpour

We consider the following NP-hard problem: in a weighted graph, find a minimum cost set of vertices whose removal leaves a graph in which no two cycles share an edge. We obtain a constant-factor approximation algorithm, based on the…

Data Structures and Algorithms · Computer Science 2015-05-14 Samuel Fiorini , Gwenaël Joret , Ugo Pietropaoli

We introduce and study the Minimum Feasible Tileset problem: Given a set of symbols and subsets of these symbols (scenarios), find a smallest possible number of pairs of symbols (tiles) such that each scenario can be formed by selecting at…

Computational Complexity · Computer Science 2017-10-26 Yann Disser , Stefan Kratsch , Manuel Sorge

We present a simple deterministic distributed $(2+\epsilon)$-approximation algorithm for minimum weight vertex cover, which completes in $O(\log{\Delta}/\epsilon\log\log{\Delta})$ rounds, where $\Delta$ is the maximum degree in the graph,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-02-15 Reuven Bar-Yehuda , Keren Censor-Hillel , Gregory Schwartzman
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