Related papers: Undirected Cat-and-Mouse is P-complete
Combining the the results of A.R. Meyer and L.J. Stockmeyer "The Equivalence Problem for Regular Expressions with Squaring Requires Exponential Space", and K.S. Booth "Isomorphism testing for graphs, semigroups, and finite automata are…
We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…
A directed graph is set-homogeneous if, whenever U and V are isomorphic finite subdigraphs, there is an automorphism g of the digraph with U^g=V. Here, extending work of Lachlan on finite homogeneous digraphs, we classify finite…
An $n$-player game $X$ in normal form can be modeled via undirected discrete graphical models where the discrete random variables represent the players and their state spaces are the set of pure strategies. There exists an edge between the…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
The determination of the computational complexity of multi-agent pathfinding on directed graphs has been an open problem for many years. For undirected graphs, solvability can be decided in polynomial time, as has been shown already in the…
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
The directed power graph $\vec{\mathcal P}(\mathbf G)$ of a group $\mathbf G$ is the simple digraph with vertex set $G$ such that $x\rightarrow y$ if $y$ is a power of $x$. The power graph of $\mathbf G$, denoted by $\mathcal P(\mathbf G)$,…
A positive definite completion problem pertains to determining whether the unspecified positions of a partial (or incomplete) matrix can be completed in a desired subclass of positive definite matrices. In this paper we study an important…
A circle graph is the intersection graph of a set of chords in a circle. Keil [Discrete Applied Mathematics, 42(1):51-63, 1993] proved that Dominating Set, Connected Dominating Set, and Total Dominating Set are NP-complete in circle graphs.…
We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As…
This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…
A directed dominating set in a directed graph $D$ is a set $S$ of vertices of $V$ such that every vertex $u \in V(D) \setminus S$ has an adjacent vertex $v$ in $S$ with $v$ directed to $u$. The directed domination number of $D$, denoted by…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
The (total) connected domination game on a graph $G$ is played by two players, Dominator and Staller, according to the standard (total) domination game with the additional requirement that at each stage of the game the selected vertices…
Two-player games on graphs is central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
Man\v{c}inska and Roberson introduced quantum graph homomorphisms as the existence of perfect quantum strategies for graph homomorphism games. The resulting relation is a quasi-order on finite graphs, and hence gives a partial order after…