Related papers: CONCEPT - The COsmological $N$-body CodE in PyThon
We present cosmo_learn, an open-source python-based software package designed to simulate cosmological data and perform data-driven inference using a range of modern statistical and machine learning techniques. Motivated by the growing…
This is the first in a series of papers devoted to fully general-relativistic $N$-body simulations applied to late-time cosmology. The purpose of this paper is to present the combination of a numerical relativity scheme, discretization…
We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…
We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…
This posting announces public availability of the GALAXY software package developed by the author over the past 40 years. It is a highly efficient code for the evolution of (almost) isolated, collisionless stellar systems, both disk-like…
We devise a fully self-consistent simulation pipeline for the first time to study the interaction between dark matter and dark energy. We perform convergence tests and show that our code is accurate on different scales. Using the parameters…
Direct gravitational simulations of n-body systems have a time complexity O(n^2), which gets computationally expensive as the number of bodies increases. Distributing this workload to multiple cores significantly speeds up the computation…
Stellar systems are broadly divided into collisional and non-collisional. The latter are large-N systems with long relaxation timescales and can be simulated disregarding two-body interactions, while either computationally expensive direct…
We present results from our cosmological N-body simulation which consisted of 2048x2048x2048 particles and ran distributed across three supercomputers throughout Europe. The run, which was performed as the concluding phase of the…
The "gravitational million-body problem," to model the dynamical evolution of a self-gravitating, collisional N-body system with ~10^6 particles over many relaxation times, remains a major challenge in computational astrophysics.…
We present a novel $N$-body simulation method that compactifies the infinite spatial extent of the Universe into a finite sphere with isotropic boundary conditions to follow the evolution of the large-scale structure. Our approach…
In these lecture notes, we describe the current state-of-the-art for numerical simulations of large-scale structure and galaxy formation. Numerical simulations play a central role in the preparation and the exploitation of large-scale…
We present a new method for generating initial conditions for numerical cosmological simulations in which massive neutrinos are treated as an extra set of N-body (collisionless) particles. It allows us to accurately follow the density field…
We present the largest collisionless $N$-body cosmological simulations in a MOdified Newtonian Dynamics (MOND) cosmology to date. Our 4 simulations cover $\Lambda$CDM as a baseline, a MOND with hot dark matter model known as $\nu$HDM, and 2…
A new cosmological multidimensional hydrodynamic and N-body code based on an Adaptive Mesh Refinement scheme is described and tested. The hydro part is based on modern high-resolution shock-capturing techniques, whereas N-body approach is…
The relation between the results of cosmological N-body simulations, and the continuum theoretical models they simulate, is currently not understood in a way which allows a quantification of N dependent effects. In this first of a series of…
We present the results of a novel type of numerical simulation that realizes a rotating Universe with a shear-free, rigid body rotation inspired by a G\"{o}del-like metric. We run cosmological simulations of unperturbed glasses with various…
We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…
In this paper the non-linear effect of massive neutrinos on cosmological structures is studied in a conceptually new way. We have solved the non-linear continuity and Euler equations for the neutrinos on a grid in real space in $N$-body…
Future large-scale structure surveys of the Universe will aim to constrain the cosmological model and the true nature of dark energy with unprecedented accuracy. In order for these surveys to achieve their designed goals, they will require…