Related papers: CONCEPT - The COsmological $N$-body CodE in PyThon
Astrophysical Challenges which demand the solution of the one million (or more) gravitating body problem are briefly discussed for the fields of cosmology, galactic nuclei and globular star clusters. Results from the classical three-body…
We have developed a parallel Particle-Particle, Particle-Mesh (P^3M) simulation code for the T3E well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in cosmological contexts. The…
Recently alternative approaches in cosmology seeks to explain the nature of dark matter as a direct result of the non-linear spacetime curvature due to different types of deformation potentials. In this context, a key test for this…
We present $\texttt{MG-evolution}$, an $N$-body code simulating the cosmological structure formation for parametrised modifications of gravity. It is built from the combination of parametrised linear theory with a parametrisation of the…
We present a new high-resolution N-body algorithm for cosmological simulations. The algorithm employs a traditional particle-mesh technique on a cubic grid and successive multilevel relaxations on the finer meshes, introduced recursively in…
Near-future cosmological observations targeted at investigations of dark energy pose stringent requirements on the accuracy of theoretical predictions for the clustering of matter. Currently, N-body simulations comprise the only viable…
We present a new massively parallel code for N-body and cosmological hydrodynamical simulations of modified gravity models. The code employs a multigrid-accelerated Newton-Gauss-Seidel relaxation solver on an adaptive mesh to efficiently…
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…
Understanding the universe is hampered by the elusiveness of its most common constituent, cold dark matter. Almost impossible to observe, dark matter can be studied effectively by means of simulation and there is probably no other research…
This thesis explores the missing baryon problem in a computational context. An overview of the problem is given, along with a discussion regarding the relevance of the Circumgalactic Medium (CMG) and cosmological Zoom-in simulations. The…
Numerical simulations of self-gravitating systems are generally based on N-body codes, which solve the equations of motion of a large number of interacting particles. This approach suffers from poor statistical sampling in regions of low…
The LCDM concordance cosmological model is supported by a wealth of observational evidence, particularly on large scales. At galactic scales, however, the model is poorly constrained and recent observations suggest a more complex behaviour…
We introduce the implementation details of the simulation code \cosenu, which numerically solves a set of non-linear partial differential equations that govern the dynamics of neutrino collective flavor conversions. We systematically…
We present a review of the current state of the art of cosmological dark matter simulations, with particular emphasis on the implications for dark matter detection efforts and studies of dark energy. This review is intended both for…
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (PM) and Barnes-Hut (BH) oct-tree algorithm. We call the algorithm GOTPM for Grid-of-Oct-Trees-Particle-Mesh. The code is parallelized using…
We present the public release of EXP, a basis function expansion C++ library and Python package for running N-body galactic simulations and dynamical discovery. EXP grew out of the need for methodology that seamlessly connects theoretical…
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and…
We perform high resolution N-body simulations for f(R) gravity based on a self-adaptive particle- mesh code MLAPM. The Chameleon mechanism that recovers General Relativity on small scales is fully taken into account by self-consistently…
We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…
We present a general framework for obtaining robust bounds on the nature of dark matter using cosmological $N$-body simulations and Lyman-alpha forest data. We construct an emulator of hydrodynamical simulations, which is a flexible,…