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We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward…

Machine Learning · Computer Science 2020-06-25 Qiaomin Xie , Yudong Chen , Zhaoran Wang , Zhuoran Yang

In this article we introduce generalized projective spaces (Definitions $[2.1, 2.5]$) and prove three main theorems in two different contexts. In the first context we prove, in main Theorem $A$, the surjectivity of the Chinese remainder…

Commutative Algebra · Mathematics 2021-03-30 C. P. Anil Kumar

Combinatorial Game Theory(CGT)is a branch of Game Theory that has developed largely independently of Economic Game Theory (EGT), and is concerned with deep mathematical properties of two-player zero-sum games recursively defined over…

Computer Science and Game Theory · Computer Science 2025-12-09 Urban Larsson , Reshef Meir , Yair Zick

We establish several strong equivalences of synchronous non-local games, in the sense that the corresponding game algebras are $*$-isomorphic. We first show that the game algebra of any synchronous game on $n$ inputs and $k$ outputs is…

Quantum Physics · Physics 2021-09-13 Samuel J. Harris

Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile…

Computer Science and Game Theory · Computer Science 2022-03-29 Jason Milionis , Christos Papadimitriou , Georgios Piliouras , Kelly Spendlove

We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $\gamma_2$ and its dual $\gamma_2^*$ that…

Quantum Physics · Physics 2011-05-04 Dejan D. Dukaric

This paper introduces an ML / Haskell like programming language with nested inductive and coinductive algebraic datatypes called \chariot. Functions are defined by arbitrary recursive definitions and can thus lead to non-termination and…

Logic in Computer Science · Computer Science 2025-09-10 Pierre Hyvernat

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

We define a generalization of the Turing machine that computes on general sets. Our main theorem states that the class of generalized Turing machine computable functions and the class of Set Recursive functions coincide.

Logic · Mathematics 2021-03-26 Garvin Melles

One of the elegant achievements in the history of proof theory is the characterization of the provably total recursive functions of an arithmetical theory by its proof-theoretic ordinal as a way to measure the time complexity of the…

Logic · Mathematics 2024-11-27 Amirhossein Akbar Tabatabai

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

It is well known that as a famous type of iterative methods in numerical linear algebra, Gauss-Seidel iterative methods are convergent for linear systems with strictly or irreducibly diagonally dominant matrices, invertible $H-$matrices…

Numerical Analysis · Mathematics 2014-10-14 Cheng-yi Zhang , Dan Ye , Cong-lei Zhong , Shuanghua Luo

We introduce a new, game-theoretic approach to anti-classification results for orbit equivalence relations. Within this framework, we give a short conceptual proof of Hjorth's turbulence theorem. We also introduce a new dynamical criterion…

Logic · Mathematics 2018-04-17 Martino Lupini , Aristotelis Panagiotopoulos

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

Logic in Computer Science · Computer Science 2010-01-06 Pierre Clairambault

We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…

Quantum Physics · Physics 2016-10-04 Cécilia Lancien , Andreas Winter

We introduce two new iteration games: the game G, which is a strengthening of the weak iteration game, and the game G+, which is somewhat stronger than G but weaker than the full iteration game of length omega_1. For a countable M…

Logic · Mathematics 2008-02-03 Alessandro Andretta , John R. Steel

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game.…

Optimization and Control · Mathematics 2019-10-30 Lampros Flokas , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Georgios Piliouras

A fertile field of research in theoretical computer science investigates the representation of general recursive functions in intensional type theories. Among the most successful approaches are: the use of wellfounded relations,…

Logic in Computer Science · Computer Science 2017-01-11 Venanzio Capretta

We introduce and analyze a new finite-difference scheme, relying on the theta-method, for solving monotone second-order mean field games. These games consist of a coupled system of the Fokker-Planck and the Hamilton-Jacobi-Bellman equation.…

Numerical Analysis · Mathematics 2023-05-23 J. Frédéric Bonnans , Kang Liu , Laurent Pfeiffer

What does it mean to fully understand the behavior of a network of adaptive agents? The golden standard typically is the behavior of learning dynamics in potential games, where many evolutionary dynamics, e.g., replicator, are known to…

Computer Science and Game Theory · Computer Science 2016-10-04 Ioannis Panageas , Georgios Piliouras