Related papers: G_{\delta \sigma}-games and generalized computatio…
We seek a route to the equilibrium where all the agents cooperate in the iterated prisoner's dilemma game on a two-dimensional plane, focusing on the role of tit-for-tat strategy. When a time horizon, within which a strategy can recall the…
In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria,…
Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…
It is shown that determinacy of $F_\sigma$ games of length $\omega^2$ is equivalent to the existence of a transitive model of KP + AD which contains the reals and reflects $\Pi_1$ facts about the next admissible set.
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
We give Euler-like recursive formulas for the $t$-colored partition function when $t=2$ or $t=3,$ as well as for all $t$-regular partition functions. In particular, we derive an infinite family of ``triangular number" recurrences for the…
We prove that for any 3-player game $\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\in \{0,1\}$ satisfying $x+y+z=0\pmod{2}$), the value of the $n$-fold parallel repetition of $\mathcal G$…
In this note we consider dynamical systems $(X,G)$ on a Cantor set $X$ satisfying some mild technical conditions. The considered class includes, in particular, minimal and transitive aperiodic systems. We prove that two such systems…
Let D = { d_n } be a countable collection of Delta^1_3 degrees. Assuming that all co-analytic games on integers are determined (or equivalently that all reals have ``sharps''), we prove that either D has a Delta^1_3-minimal upper bound, or…
Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in…
In many instances in first order logic or computable algebra, classical theorems show that many problems are undecidable for general structures, but become decidable if some rigidity is imposed on the structure. For example, the set of…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
In his recent research M. K. Tam (2018) considered a framework for the analysis of iterative algorithms which can be described in terms of a structured set-valued operator. At each point in the ambient space, the value of the operator can…
A combinatorial game is a two-player game without hidden information or chance elements. The disjunctive sum $G + H$ of games $G$ and $H$ is the game in which $G$ and $H$ are played in parallel, and a player makes a move on exactly one of…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
Replicator dynamics, the continuous-time analogue of Multiplicative Weights Updates, is the main dynamic in evolutionary game theory. In simple evolutionary zero-sum games, such as Rock-Paper-Scissors, replicator dynamic is periodic…
We investigate the existence of a class of ZFC-provably total recursive unary functions, given certain constraints, and apply some of those results to show that, for $\Sigma_1$-sound set theory, ZFC$\not\vdash P<NP$.
We show that the lattice games of Guo and Miller support universal computation, disproving their conjecture that all lattice games have rational strategies. We also state an explicit counterexample to that conjecture: a three dimensional…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…