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Most real-world social networks are inherently dynamic, composed of communities that are constantly changing in membership. To track these evolving communities, we need dynamic community detection techniques. This article evaluates the…

Social and Information Networks · Computer Science 2016-09-13 Hamidreza Alvari , Alireza Hajibagheri , Gita Sukthankar , Kiran Lakkaraju

Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…

Cryptography and Security · Computer Science 2025-01-22 Yaqi Cai , Konstantinos Markantonakis , Carlton Shepherd

The biologically-inspired swarm paradigm is being used to design self-organizing systems of locally interacting artificial agents. A major difficulty in designing swarms with desired characteristics is understanding the causal relation…

Multiagent Systems · Computer Science 2016-11-17 Aram Galstyan , Tad Hogg , Kristina Lerman

Real-time detection of anomalies in streaming data is receiving increasing attention as it allows us to raise alerts, predict faults, and detect intrusions or threats across industries. Yet, little attention has been given to compare the…

The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…

Human-Computer Interaction · Computer Science 2014-07-16 Anders Drachen , Christian Thurau , Rafet Sifa , Christian Bauckhage

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games…

Multiagent Systems · Computer Science 2018-12-20 Bin Wu , Qiang Fu , Jing Liang , Peng Qu , Xiaoqian Li , Liang Wang , Wei Liu , Wei Yang , Yongsheng Liu

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

Machine Learning · Computer Science 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

Today, mobile robots are expected to carry out increasingly complex tasks in multifarious, real-world environments. Often, the tasks require a certain semantic understanding of the workspace. Consider, for example, spoken instructions from…

Robotics · Computer Science 2014-01-21 Javier Velez , Garrett Hemann , Albert S. Huang , Ingmar Posner , Nicholas Roy

We describe a preliminary investigation into learning a Chess player's style from game records. The method is based on attempting to learn features of a player's individual evaluation function using the method of temporal differences, with…

Artificial Intelligence · Computer Science 2009-04-20 Mark Levene , Trevor Fenner

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to…

Human-Computer Interaction · Computer Science 2020-10-14 Jialin Wang , Hai-Ning Liang , Diego Monteiro , Wenge Xu , Hao Chen , Qiwen Chen

Abnormal behavior detection in surveillance video is a pivotal part of the intelligent city. Most existing methods only consider how to detect anomalies, with less considering to explain the reason of the anomalies. We investigate an…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Luchuan Song , Bin Liu , Huihui Zhu , Qi Chu , Nenghai Yu

This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of the team members to work together to achieve a common goal…

Artificial Intelligence · Computer Science 2010-11-01 Grazia Bombini , Raquel Ros , Stefano Ferilli , Ramon Lopez de Mantaras

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

In this paper a novel system for detecting meaningful deviations in a mobile application's network behavior is proposed. The main goal of the proposed system is to protect mobile device users and cellular infrastructure companies from…

Cryptography and Security · Computer Science 2012-08-07 L. Chekina , D. Mimran , L. Rokach , Y. Elovici , B. Shapira

Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theoretic planners for autonomous decision-making requires a…

Machine Learning · Computer Science 2026-01-05 Yash Jain , Xinjie Liu , Lasse Peters , David Fridovich-Keil , Ufuk Topcu

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Testing MMORPGs (Massively Multiplayer Online Role-Playing Games) is a critical yet labor-intensive task in game development due to their complexity and frequent updating nature. Traditional automated game testing approaches struggle to…

Software Engineering · Computer Science 2025-09-29 Chengjia Wang , Lanling Tang , Ming Yuan , Jiongchi Yu , Xiaofei Xie , Jiajun Bu

The IoT is a network of interconnected everyday objects called things that have been augmented with a small measure of computing capabilities. Lately, the IoT has been affected by a variety of different botnet activities. As botnets have…

Cryptography and Security · Computer Science 2018-03-20 Nickolaos Koroniotis , Nour Moustafa , Elena Sitnikova , Jill Slay

The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data…

Artificial Intelligence · Computer Science 2026-02-17 Mustafa F. Abdelwahed , Joan Espasa , Alice Toniolo , Ian P. Gent