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The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

In this paper, we introduce a framework to study local interactions due to the presence of herding behavior in a minority game. The idea behind this approach is to consider that some of the agents who play the game believe that some of…

Computational Physics · Physics 2007-05-23 Daniel Oliveira Cajueiro , Reinaldo Soares De Camargo

The acceptance of Internet of Things (IoT) applications and services has seen an enormous rise of interest in IoT. Organizations have begun to create various IoT based gadgets ranging from small personal devices such as a smart watch to a…

Machine Learning · Computer Science 2021-04-07 Satish Pokhrel , Robert Abbas , Bhulok Aryal

Social bots have emerged over the last decade, initially creating a nuisance while more recently used to intimidate journalists, sway electoral events, and aggravate existing social fissures. This social threat has spawned a bot detection…

Social and Information Networks · Computer Science 2020-07-16 David M. Beskow , Kathleen M. Carley

The security pitfalls of IoT devices make it easy for the attackers to exploit the IoT devices and make them a part of a botnet. Once hundreds of thousands of IoT devices are compromised and become the part of a botnet, the attackers use…

Cryptography and Security · Computer Science 2020-12-02 Faisal Hussain , Syed Ghazanfar Abbas , Ubaid U. Fayyaz , Ghalib A. Shah , Abdullah Toqeer , Ahmad Ali

Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where long-term planning is relatively straightforward. In contrast,…

Artificial Intelligence · Computer Science 2024-03-04 Dominik Jeurissen , Diego Perez-Liebana , Jeremy Gow , Duygu Cakmak , James Kwan

The increasing prevalence of security attacks on software-intensive systems calls for new, effective methods for detecting and responding to these attacks. As one promising approach, game theory provides analytical tools for modeling the…

Software Engineering · Computer Science 2021-12-15 Mingyue Zhang , Nianyu Li , Sridhar Adepu , Eunsuk Kang , Zhi Jin

This study proposes a method to improve the performance of Werewolf agents by switching between predefined strategies based on the attitudes of other players and the context of conversations. While prior works of Werewolf agents using…

Computation and Language · Computer Science 2025-07-18 Fuya Nakamori , Yin Jou Huang , Fei Cheng

Reaching a consensus in a swarm of robots is one of the fundamental problems in swarm robotics, examining the possibility of reaching an agreement within the swarm members. The recently-introduced contamination problem offers a new…

Multiagent Systems · Computer Science 2022-09-20 Lior Moshe , Noa Agmon

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

Human-Computer Interaction · Computer Science 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Mingyu Ouyang , Siyuan Hu , Kevin Qinghong Lin , Hwee Tou Ng , Mike Zheng Shou

Robots and autonomous systems must interact with one another and their environment to provide high-quality services to their users. Dynamic game theory provides an expressive theoretical framework for modeling scenarios involving multiple…

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

Multiagent Systems · Computer Science 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

Multimedia · Computer Science 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

Artificial Intelligence · Computer Science 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Recent research has made great strides in the field of detecting botnets. However, botnets of all kinds continue to plague the Internet, as many ISPs and organizations do not deploy these techniques. We aim to mitigate this state by…

Cryptography and Security · Computer Science 2015-03-20 Amir Houmansadr , Nikita Borisov

The increased reliance on the Internet and the corresponding surge in connectivity demand has led to a significant growth in Internet-of-Things (IoT) devices. The continued deployment of IoT devices has in turn led to an increase in network…

Cryptography and Security · Computer Science 2020-12-22 MohammadNoor Injadat , Abdallah Moubayed , Abdallah Shami
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