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We introduce a fusion of GPU accelerated primal heuristics for Mixed Integer Programming. Leveraging GPU acceleration enables exploration of larger search regions and faster iterations. A GPU-accelerated PDLP serves as an approximate LP…

Optimization and Control · Mathematics 2025-10-31 Akif Çördük , Piotr Sielski , Alice Boucher , Kumar Aatish

Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets coming from astronomical observations or numerical simulations. The strengths of the approach are production of high quality imagery and…

Instrumentation and Methods for Astrophysics · Physics 2016-09-23 Marzia Rivi , Claudio Gheller , Tim Dykes , Mel Krokos , Klaus Dolag

Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…

The Preconditioned Conjugate Gradient (PCG) method is widely used for solving linear systems of equations with sparse matrices. A recent version of PCG, Pipelined PCG, eliminates the dependencies in the computations of the PCG algorithm so…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-14 Manasi Tiwari , Sathish Vadhiyar

In this paper, we present the design of a sample sort algorithm for manycore GPUs. Despite being one of the most efficient comparison-based sorting algorithms for distributed memory architectures its performance on GPUs was previously…

Data Structures and Algorithms · Computer Science 2009-10-01 Nikolaj Leischner , Vitaly Osipov , Peter Sanders

The simplex algorithm has been successfully used for many years in solving linear programming (LP) problems. Due to the intensive computations required (especially for the solution of large LP problems), parallel approaches have also…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-11-22 Basilis Mamalis , Marios Perlitis

Imprecise measurements of a point set P = (p1, ..., pn) can be modelled by a family of regions F = (R1, ..., Rn), where each imprecise region Ri contains a unique point pi. A retrieval models an accurate measurement by replacing an…

Computational Geometry · Computer Science 2025-12-09 Sarita de Berg , Ivor van der Hoog , Eva Rotenberg , Daniel Rutschmann , Sampson Wong

Handling clustering problems are important in data statistics, pattern recognition and image processing. The mean-shift algorithm, a common unsupervised algorithms, is widely used to solve clustering problems. However, the mean-shift…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Le You , Han Jiang , Jinyong Hu , Chorng Chang , Lingxi Chen , Xintong Cui , Mengyang Zhao

Region proposal is critical for object detection while it usually poses a bottleneck in improving the computation efficiency on traditional control-flow architectures. We have observed region proposal tasks are potentially suitable for…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-30 Wenzhi Fu , Jianlei Yang , Pengcheng Dai , Yiran Chen , Weisheng Zhao

Solving inverse problems and achieving statistical rigour in landscape evolution models requires running many model realizations. Parallel computation is necessary to achieve this in a reasonable time. However, no previous algorithm is…

Computational Engineering, Finance, and Science · Computer Science 2019-01-23 Richard Barnes

Planning long-horizon robot manipulation requires making discrete decisions about which objects to interact with and continuous decisions about how to interact with them. A robot planner must select grasps, placements, and motions that are…

Many image processing applications rely on partitioning an image into disjoint regions whose pixels are 'similar.' The watershed and waterfall transforms are established mathematical morphology pixel clustering techniques. They are both…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Varduhi Yeghiazaryan , Yeva Gabrielyan , Irina Voiculescu

This paper introduces a fast Central Processing Unit (CPU) implementation of geodesic morphological operations using stream processing. In contrast to the current state-of-the-art, that focuses on achieving insensitivity to the filter sizes…

Performance · Computer Science 2019-12-02 Danijel Žlaus , Domen Mongus

In the preprocessing framework one is given a set of regions that one is allowed to preprocess to create some auxiliary structure such that when a realization of these regions is given, consisting of one point per region, this auxiliary…

Computational Geometry · Computer Science 2026-02-02 Maarten Löffler , Benjamin Raichel

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse…

Graphics · Computer Science 2020-08-05 Cheng Li , Min Tang , Ruofeng Tong , Ming Cai , Jieyi Zhao , Dinesh Manocha

Vector-based algorithms are novel algorithms in optimal any-angle path planning that are motivated by bug algorithms, bypassing free space by directly conducting line-of-sight checks between two queried points, and searching along obstacle…

Robotics · Computer Science 2024-08-13 Yan Kai Lai

Given a set of disjoint simple polygons $\sigma_1, \ldots, \sigma_n$, of total complexity $N$, consider a convexification process that repeatedly replaces a polygon by its convex hull, and any two (by now convex) polygons that intersect by…

Computational Geometry · Computer Science 2019-12-11 Elias Dahlhaus , Sariel Har-Peled , Alan L. Hu

We analyze the correctness of an O(n log n) time divide-and-conquer algorithm for the convex hull problem when each input point is a location determined by a normal distribution. We show that the algorithm finds the convex hull of such…

Computational Geometry · Computer Science 2016-08-08 F. Betul Atalay , Sorelle A. Friedler , Dianna Xu

We discuss several strategies to implement Dykstra's projection algorithm on NVIDIA's compute unified device architecture (CUDA). Dykstra's algorithm is the central step in and the computationally most expensive part of statistical…

Computational Physics · Physics 2015-03-13 Jan Lebert , Lutz Künneke , Johannes Hagemann , Stephan C. Kramer

In this paper, we introduce a practical GPU-enhanced matrix-free first-order method for solving large-scale conic programming problems, which we refer to as PDCS, standing for the Primal-Dual Conic Programming Solver. Problems that it…

Optimization and Control · Mathematics 2026-04-03 Zhenwei Lin , Zikai Xiong , Dongdong Ge , Yinyu Ye
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