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We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…
Consider the interchange process on a connected graph $G=(V,E)$ on $n$ vertices. I.e.\ shuffle a deck of cards by first placing one card at each vertex of $G$ in a fixed order and then at each tick of the clock, picking an edge uniformly at…
We study the Maker-Breaker $H$-game played on the edge set of the random graph $G_{n,p}$. In this game two players, Maker and Breaker, alternately claim unclaimed edges of $G_{n,p}$, until all the edges are claimed. Maker wins if he claims…
We study a translation-invariant mean-field game on the flat torus with interaction $F(x,m)=\gamma (K*m)(x)$, where $K$ is smooth, even, and mean-zero. The interaction is of potential type, arising as the first variation of a quadratic…
This paper analyzes a simple game with $n$ players. We fix a mean, $\mu$, in the interval $[0, 1]$ and let each player choose any random variable distributed on that interval with the given mean. The winner of the zero-sum game is the…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
In the stochastic weighted matching problem, the goal is to find a large-weight matching of a graph when we are uncertain about the existence of its edges. In particular, each edge $e$ has a known weight $w_e$ but is realized independently…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
A mixed dominating set of a graph $G = (V, E)$ is a mixed set $D$ of vertices and edges, such that for every edge or vertex, if it is not in $D$, then it is adjacent or incident to at least one vertex or edge in $D$. The mixed domination…
Let $\{\xi_i\}_{i \geq 1}$ be a sequence of i.i.d.\ positive random variables. Starting from the usual square lattice replace each horizontal edge that links a site in $i$-th vertical column to another in the $(i+1)$-th vertical column by…
Lights Out is a game which can be played on any graph $G$. Initially we have a configuration which assigns one of the two states on or off to each vertex. The aim of the game is to turn all vertices to off state for an initial configuration…
An integer partition of $n$ is called graphical if its parts form a degree sequence of a simple graph. While unrestricted graphical partitions have been extensively studied, much less is known when the parts are restricted to a prescribed…
The theme of this paper is the analysis of bootstrap percolation processes on random graphs generated by preferential attachment. This is a class of infection processes where vertices have two states: they are either infected or…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
Graph Crossing Number is a fundamental problem with various applications. In this problem, the goal is to draw an input graph $G$ in the plane so as to minimize the number of crossings between the images of its edges. Despite extensive…
We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…
The object of study is a soft random geometric graph with vertices given by a Poisson point process on a line and edges between vertices present with probability that has a polynomial decay in the distance between them. Various aspects of…
We consider the problem of coloring the vertices of a large sparse random graph with a given number of colors so that no adjacent vertices have the same color. Using the cavity method, we present a detailed and systematic analytical study…