Related papers: On the Computability of Solomonoff Induction and K…
Propositional logics in general, considered as a set of sentences, can be undecidable even if they have "nice" representations, e.g., are given by a calculus. Even decidable propositional logics can be computationally complex (e.g., already…
This paper establishes for the first time the predictive performance of speed priors and their computational complexity. A speed prior is essentially a probability distribution that puts low probability on strings that are not efficiently…
This paper considers the hidden-action model of the principal-agent problem, in which a principal incentivizes an agent to work on a project using a contract. We investigate whether contracts with bounded payments are learnable and…
Reinforcement learning for embodied agents is a challenging problem. The accumulated reward to be optimized is often a very rugged function, and gradient methods are impaired by many local optimizers. We demonstrate, in an experimental…
Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…
Reinforcement learning is now widely adopted as the final stage of large language model training, especially for reasoning-style tasks such as maths problems. Typically, models attempt each question many times during a single training step…
Inductive theorem proving is an important long-standing challenge in computer science. In this extended abstract, we first summarize the recent developments of proof by induction for Isabelle/HOL. Then, we propose united reasoning, a novel…
Large Language Models (LLMs) have benefited enormously from scaling, yet these gains are bounded by five fundamental limitations: (1) hallucination, (2) context compression, (3) reasoning degradation, (4) retrieval fragility, and (5)…
We study the model-based undiscounted reinforcement learning for partially observable Markov decision processes (POMDPs). The oracle we consider is the optimal policy of the POMDP with a known environment in terms of the average reward over…
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret…
The widespread use of machine learning has raised the question of quantum supremacy for supervised learning as compared to quantum computational advantage. In fact, a recent work shows that computational and learning advantage are, in…
Partially Observable Markov Decision Processes (POMDPs) are powerful models for sequential decision making under transition and observation uncertainties. This paper studies the challenging yet important problem in POMDPs known as the…
Framing computation as the transformation of metastable memories, we explore its fundamental thermodynamic limits. The true power of information follows from a novel decomposition of nonequilibrium free energy derived here, which provides a…
We determine the computational complexity of the Hahn-Banach Extension Theorem. To do so, we investigate some basic connections between reverse mathematics and computable analysis. In particular, we use Weak Konig's Lemma within the…
Computability on uncountable sets has no standard formalization, unlike that on countable sets, which is given by Turing machines. Some of the approaches to define computability in these sets rely on order-theoretic structures to translate…
Exploration is one of the most important tasks in Reinforcement Learning, but it is not well-defined beyond finite problems in the Dynamic Programming paradigm (see Subsection 2.4). We provide a reinterpretation of exploration which can be…
In Racket, the LLVM IR, Rust, and other modern languages, programmers and static analyses can hint, with special annotations, that certain parts of a program are unreachable. Same as other assumptions about undefined behavior; the compiler…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
Quantum computers can offer dramatic improvements over classical devices for data analysis tasks such as prediction and classification. However, less is known about the advantages that quantum computers may bring in the setting of…
We bound the future loss when predicting any (computably) stochastic sequence online. Solomonoff finitely bounded the total deviation of his universal predictor $M$ from the true distribution $mu$ by the algorithmic complexity of $mu$. Here…