English

Online Learning in Unknown Markov Games

Machine Learning 2021-02-09 v2 Machine Learning

Abstract

We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear O~(K2/3)\tilde{\mathcal{O}}(K^{2/3}) regret after KK episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknown Markov games. Importantly, our regret bound is independent of the size of the opponents' action spaces. As a result, even when the opponents' actions are fully observable, our regret bound improves upon existing analysis (e.g., (Xie et al., 2020)) by an exponential factor in the number of opponents.

Keywords

Cite

@article{arxiv.2010.15020,
  title  = {Online Learning in Unknown Markov Games},
  author = {Yi Tian and Yuanhao Wang and Tiancheng Yu and Suvrit Sra},
  journal= {arXiv preprint arXiv:2010.15020},
  year   = {2021}
}

Comments

25 pages

R2 v1 2026-06-23T19:43:06.449Z