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Design of robots at the small scale is a trial-and-error based process, which is costly and time-consuming. There are no good dynamic simulation tools to predict the motion or performance of a microrobot as it moves against a substrate. At…

Robotics · Computer Science 2019-07-31 Jiayin Xie , Chenghao Bi , David J. Cappelleri , Nilanjan Chakraborty

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

A comply/constrain game or a game with a Muller twist is a game where the next player is allowed to place constraints on opponent's next move. We develop a closed form formula for the Grundy value of the single-pile subtraction game where…

Combinatorics · Mathematics 2018-06-05 Archishman Sravankumar

Systems of pinned billiard balls serve as simplified models of collisions, where all particles remain fixed in their positions while their (pseudo-)velocities evolve in accordance with the laws of conservation of energy and momentum. For…

In this paper we investigate a differential game in which countably many dynamical objects pursue a single one. All the players perform simple motions. The duration of the game is fixed. The controls of a group of pursuers are subject to…

Optimization and Control · Mathematics 2014-10-10 Mehdi Salimi , Gafurjan Ibragimov , Stefan Siegmund , Somayeh Sharifi

We study variations on combinatorial games in which, instead of alternating moves, the players bid with discrete bidding chips for the right to determine who moves next. We consider both symmetric and partisan games, and explore differences…

Combinatorics · Mathematics 2010-07-13 Mike Develin , Sam Payne

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…

Computer Science and Game Theory · Computer Science 2022-03-31 Luca Kreisel , Niclas Boehmer , Vincent Froese , Rolf Niedermeier

We present a game inspired by research on the possible number of billiard ball collisions in the whole Euclidean space. One player tries to place $n$ static "balls" with zero radius (i.e., points) in a way that will minimize the total…

Dynamical Systems · Mathematics 2019-10-23 Jayadev Athreya , Krzysztof Burdzy

The ability to place objects in the environment is an important skill for a personal robot. An object should not only be placed stably, but should also be placed in its preferred location/orientation. For instance, a plate is preferred to…

Robotics · Computer Science 2015-03-19 Yun Jiang , Changxi Zheng , Marcus Lim , Ashutosh Saxena

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

Notes on the Spinpossible puzzle game. We give a mathematical description of the game, prove some elementary bounds on the length of optimal solutions, and consider variations of the game which place restrictions on the set of permitted…

Combinatorics · Mathematics 2011-11-01 Alex Sutherland , Andrew Sutherland

Placing is a necessary skill for a personal robot to have in order to perform tasks such as arranging objects in a disorganized room. The object placements should not only be stable but also be in their semantically preferred placing areas…

Robotics · Computer Science 2012-02-09 Yun Jiang , Marcus Lim , Changxi Zheng , Ashutosh Saxena

We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning…

Logic in Computer Science · Computer Science 2012-07-05 Rüdiger Ehlers , Daniela Moldovan

In this paper, we study the decision making of multiple autonomous vehicles at a roundabout. The behaviours of the vehicles depend on their aggressiveness, which indicates how much they value speed over safety. We propose a distributed…

Systems and Control · Computer Science 2020-05-22 Sasinee Pruekprasert , Jérémy Dubut , Xiaoyi Zhang , Chao Huang , Masako Kishida

Chip-firing is a combinatorial game played on a graph in which we place and disperse chips on vertices until a stable state is reached. We study a chip-firing variant played on an infinite rooted directed $k$-ary tree, where we place…

Combinatorics · Mathematics 2024-10-31 Ryota Inagaki , Tanya Khovanova , Austin Luo

A shared grasp is a grasp formed by contacts between the manipulated object and both the robot hand and the environment. By trading off hand contacts for environmental contacts, a shared grasp requires fewer contacts with the hand, and…

Robotics · Computer Science 2020-06-05 Yifan Hou , Zhenzhong Jia , Matthew T. Mason

We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…

Dynamical Systems · Mathematics 2022-03-18 Krzysztof Burdzy , Mauricio Duarte

Strategy Logic with imperfect information (SLiR) is a very expressive logic designed to express complex properties of strategic abilities in distributed systems. Previous work on SLiR focused on finite systems, and showed that the…

Logic in Computer Science · Computer Science 2020-07-31 Bastien Maubert , Aniello Murano , Olivier Serre

We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges…

Combinatorics · Mathematics 2019-03-28 Chris Dowden , Mihyun Kang , Mirjana Mikalački , Miloš Stojaković

"Bubble Ball" is a game built on a 2D physics engine, where a finite set of objects can modify the motion of a bubble-like ball. The objective is to choose the set and the initial configuration of the objects, in order to get the ball to…

Systems and Control · Electrical Eng. & Systems 2021-04-30 Hotae Lee , Monimoy Bujarbaruah , Francesco Borrelli
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