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Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

Artificial Intelligence · Computer Science 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

In this paper, we propose a distributed algorithm to uniformly scatter the robots along a grid, with robots on alternate nodes of this grid distribution. These homogeneous, autonomous mobile robots place themselves equidistant apart on the…

Robotics · Computer Science 2020-12-15 Moumita Mondal , Sruti Gan Chaudhuri , Punyasha Chatterjee

A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…

Combinatorics · Mathematics 2025-05-14 Bret J. Benesh , Dana C. Ernst , Marie Meyer , Sarah K. Salmon , Nandor Sieben

Robot game is a two-player vector addition game played on the integer lattice $\mathbb{Z}^n$. Both players have sets of vectors and in each turn the vector chosen by a player is added to the current configuration vector of the game. One of…

Computer Science and Game Theory · Computer Science 2016-05-02 Reino Niskanen , Igor Potapov , Julien Reichert

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

We consider a variant of the crash-fault gathering problem called stand-up indulgent gathering (SUIG). In this problem, a group of mobile robots must eventually gather at a single location, which is not known in advance. If no robots crash,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-04-13 Quentin Bramas , Sayaka Kamei , Anissa Lamani , Sébastien Tixeuil

In the last years, a growing number of challenging applications in navigation, logistics, and tourism were modeled as orienteering problems. This problem has been proposed in relation to a sport race where certain control points must be…

Optimization and Control · Mathematics 2022-01-04 Fabio Bagagiolo , Adriano Festa , Luciano Marzufero

Several scenarios used in teaching feature a rolling motion with slipping that transitions to one without through friction with the ground. We summarise these transitions by introducing an unknown impulse that is transferred to the ground.…

Physics Education · Physics 2021-10-27 Gerrit Ansmann

The recently introduced variation of the game of cops and robber is played on geodesic spaces. In this paper we establish some general strategies for the players, in particular the generalized radial strategy and the covering space…

Metric Geometry · Mathematics 2022-11-07 Vesna Iršič , Bojan Mohar , Alexandra Wesolek

Despite the impressive recent advances in learning-based robot control, ensuring robustness to out-of-distribution conditions remains an open challenge. Safety filters can, in principle, keep arbitrary control policies from incurring…

Robotics · Computer Science 2025-01-17 Duy P. Nguyen , Kai-Chieh Hsu , Wenhao Yu , Jie Tan , Jaime F. Fisac

This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…

Optimization and Control · Mathematics 2019-04-08 Rui Yan , Zongying Shi , Yisheng Zhong

We study an artificial spin ice system consisting of two identical layers separated by a height offset $h$. For small separation, the layers are shown to attract each other, provided the whole system is in the ground state. Such an…

Mesoscale and Nanoscale Physics · Physics 2021-02-05 Fabio S. Nascimento , Afranio R. Pereira , Winder A. Moura-Melo

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…

Artificial Intelligence · Computer Science 2017-10-23 Matías Alvarado , Arturo Yee , Carlos Villarreal

We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically…

Combinatorics · Mathematics 2023-07-27 Moritz Beyer , Stefano Mereta , Érika Roldán , Peter Voran

We introduce a new non-zero-sum game of optimal stopping with asymmetric exercise opportunities. Given a stochastic process modelling the value of an asset, one player observes and can act on the process continuously, while the other player…

Probability · Mathematics 2024-05-16 José Luis Pérez , Neofytos Rodosthenous , Kazutoshi Yamazaki

Soft Robots distinguish themselves from traditional robots by embracing flexible kinematics. Because of their recent emergence, there exist numerous uncharted territories, including novel actuators, manufacturing processes, and advanced…

Robotics · Computer Science 2024-01-23 Jorge Francisco García-Samartín , Adrián Rieker , Antonio Barrientos

We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…

Combinatorics · Mathematics 2023-10-16 Hugo A. Akitaya , Maarten Löffler , Giovanni Viglietta

The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…

Combinatorics · Mathematics 2008-10-31 Robert G. Donnelly