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Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

Synthesizing a stable gait that enables a quadruped robot to climb stairs is the focus of this paper. To this end, first a stable transition from initial to desired configuration is made based on the minimum number of steps and maximum use…

Robotics · Computer Science 2018-09-11 Ali Zamani , Mahdi Khorram , S. Ali A. Moosavian

The pursuit-evasion game is studied for two adversarial active agents, modelled as a deterministic self-steering pursuer and a stochastic, cognitive evader. The pursuer chases the evader by reorienting its propulsion direction with limited…

Biological Physics · Physics 2026-05-29 Segun Goh , Dennis Haustein , Gerhard Gompper

This research is motivated by the need for effective classification in ice-breaking dynamic simulations, aimed at determining the conditions under which an underwater vehicle will break through the ice. This simulation is extremely…

Methodology · Statistics 2025-06-05 Tian Bai , Dianpeng Wang , Kuangqi Chen , Xu He

This paper introduces a new family of pursuit strategies for multi-pursuer single-evader games in a planar environment. They leverage conditions under which the minimum-time solution of the game becomes equivalent to that of a suitable…

Systems and Control · Electrical Eng. & Systems 2024-10-11 Marco Casini , Andrea Garulli

We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…

Computer Science and Game Theory · Computer Science 2025-04-09 Guy Avni , Pranav Ghorpade , Shibashis Guha

An intelligent version of the sliding-puzzle game is developed using the new Go programming language, which uses a concurrent version of the A* Informed Search Algorithm to power solver-bot that runs in the background. The game runs in…

Artificial Intelligence · Computer Science 2015-08-25 Pravendra Singh

We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shifts) of rows and/or columns. Amano et…

Data Structures and Algorithms · Computer Science 2026-05-19 Matteo Caporrella , Stefano Leucci

A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…

Combinatorics · Mathematics 2021-09-02 Pranav Avadhanam , Siddhartha G. Jena

Definition: The terms "robotics in snow and ice" refers to robotic systems being studied, developed, and used in areas where water can be found in its solid state. This specialized branch of field robotics investigates the impact of extreme…

Robotics · Computer Science 2022-08-11 François Pomerleau

Billiard systems, broadly speaking, may be regarded as models of mechanical systems in which rigid parts interact through elastic impulsive (collision) forces. When it is desired or necessary to account for linear/angular momentum exchange…

Differential Geometry · Mathematics 2021-02-24 C. Cox , R. Feres , B. Zhao

We consider the classic motion planning problem defined over a roadmap in which a vehicle seeks to find an optimal path from a source to a destination in presence of an attacker who can launch attacks on the vehicle over any edge of the…

Computer Science and Game Theory · Computer Science 2022-04-19 Sandeep Banik , Shaunak D. Bopardikar

In swarm robotics, just as for an animal swarm in Nature, one of the aims is to reach and maintain a desired configuration. One of the possibilities for the team, to reach this aim, is to see what its neighbours are doing. This approach…

Computational Engineering, Finance, and Science · Computer Science 2020-04-08 R. dell'Erba

Following the solution to the One-Round Voronoi Game in arXiv:2011.13275, we naturally may want to consider similar games based upon the competitive locating of points and subsequent dividing of territories. In order to appease the tears of…

Computational Geometry · Computer Science 2022-11-15 Thomas Byrne

In this paper, we explore whether a robot can learn to regrasp a diverse set of objects to achieve various desired grasp poses. Regrasping is needed whenever a robot's current grasp pose fails to perform desired manipulation tasks. Endowing…

Robotics · Computer Science 2021-11-18 Shuo Cheng , Kaichun Mo , Lin Shao

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

In this paper, we define a variant of billiards in which the ball bounces around a square grid erasing walls as it goes. We prove that there exist periodic tunnels with arbitrarily large period from any possible starting point, that there…

Dynamical Systems · Mathematics 2016-01-26 Edward Newkirk

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

Drifting is an advanced driving technique where the wheeled robot's tire-ground interaction breaks the common non-holonomic pure rolling constraint. This allows high-maneuverability tasks like quick cornering, and steady-state drifting…

Robotics · Computer Science 2025-12-01 Feilong Jing , Yang Deng , Boyi Wang , Xudong Zheng , Yifan Sun , Zhang Chen , Bin Liang