Related papers: Impartial avoidance games for generating finite gr…
The concept of nimbers--a.k.a. Grundy-values or nim-values--is fundamental to combinatorial game theory. Nimbers provide a complete characterization of strategic interactions among impartial games in their disjunctive sums as well as the…
Any nonempty, compact, semi-algebraic set in [0, 1] n is the projection of the set of mixed equilibria of a finite game with 2 actions per player on its first n coordinates. A similar result follows for sets of equilibrium payoffs. The…
We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds…
In a monotonic sequence game, two players alternately choose elements of a sequence from some fixed ordered set. The game ends when the resulting sequence contains either an ascending subsequence of length a or a descending one of length d.…
Two straightforward methods to extend an assessment of individual elements to groups are to sum individual assessments or to treat the group as a single merged element and assess it accordingly. In this work, we analyze another natural…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
We introduce a new family of Parrondo's games of alternating losing strategies in order to get a winning result. In our version of the games we consider an ensemble of players and use "social" rules in which the probabilities of the games…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…
In Cooperative Games with Externalities when the members of a set S \subset N of agents wish to deviate they need to calculate their worth. This worth depends on what the non-members (outsiders) N \setminus S will do, which in turn depends…
We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…
We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…
The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…
Cooperative game theory deals with systems where players want to cooperate to improve their payoffs. But players may choose coalitions in a non-cooperative manner, leading to a coalition-formation game. We consider such a game with several…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
We study an ensemble of individuals playing the two games of the so-called Parrondo paradox. In our study, players are allowed to choose the game to be played by the whole ensemble in each turn. The choice cannot conform to the preferences…
Two players take turns claiming empty cells from an $n\times n$ grid. The first player (if any) to occupy a transversal (a set of $ n $ cells having no two cells in the same row or column) is the winner. What is the outcome of the game…
We study an alternating sum involving factorials and Stirling numbers of the first kind. We give an exponential generating function for these numbers and show they are nonnegative and enumerate the number of increasing trees on $n$ vertices…
Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B, depending on the strategy. Game A…