Related papers: New Results for Domineering from Combinatorial Gam…
We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…
A combinatorial game is a two-player game without hidden information or chance elements. One of the major approaches to analyzing games in combinatorial game theory is to break down a given game position into a disjunctive sum of multiple…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
A $k$-dominating set is a set $D$ of nodes of a graph such that, for each node $v$, there exists a node $w \in D$ at distance at most $k$ from $v$. Our aim is the deterministic distributed construction of small $T$-dominating sets in time…
The legal positions of a strong placement game, such as Domineering, form a simplicial complex called the legal complex. In this paper, we use the legal complex to study the game values taken on by the class of strong placement games using…
The total domination number $\gamma_{t}(G)$ of a graph $G$ is the cardinality of a smallest set $D\subseteq V(G)$ such that each vertex of $G$ has a neighbor in $D$. The annihilation number $a(G)$ of $G$ is the largest integer $k$ such that…
It is conjectured that the game domination number is at most $3n/5$ for every $n$-vertex graph which does not contain isolated vertices. It was proved in the recent years that the conjecture holds for several graph classes, including the…
Parity games are two-player infinite-duration games on graphs that play a crucial role in various fields of theoretical computer science. Finding efficient algorithms to solve these games in practice is widely acknowledged as a core problem…
The Hamming ball of radius $w$ in $\{0,1\}^n$ is the set ${\cal B}(n,w)$ of all binary words of length $n$ and Hamming weight at most $w$. We consider injective mappings $\varphi: \{0,1\}^m \to {\cal B}(n,w)$ with the following domination…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
We introduce a new simple game, which is referred to as the complementary weighted multiple majority game (C-WMMG for short). C-WMMG models a basic cooperation rule, the complementary cooperation rule, and can be taken as a sister model of…
Let $\gamma_g(G)$ be the game domination number of a graph $G$. It is proved that if ${\rm diam}(G) = 2$, then $\gamma_g(G) \le \left\lceil \frac{n(G)}{2} \right\rceil- \left\lfloor \frac{n(G)}{11}\right\rfloor$. The bound is attained: if…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
This paper investigates discrete-time evolutionary games with a general stochastic imitation rule on the toroidal grid, which is a grid network with periodic boundary conditions. The imitation rule has been considered as a fundamental rule…
We consider a minimizing variant of the well-known \emph{No-Three-In-Line Problem}, the \emph{Geometric Dominating Set Problem}: What is the smallest number of points in an $n\times n$~grid such that every grid point lies on a common line…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
This is an introduction into John Conway's beautiful Combinatorial Game Theory, providing precise statements and detailed proofs for the fundamental parts of his theory. (1) Combinatorial game theory, (2) the GROUP of games, (3) the FIELD…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
For a well-studied family of domination-type problems, in bounded-treewidth graphs, we investigate whether it is possible to find faster algorithms. For sets $\sigma,\rho$ of non-negative integers, a $(\sigma,\rho)$-set of a graph $G$ is a…
We investigate conditions under which positions in combinatorial games admit simple values. We introduce a unified diamond framework, the $\Diamond_A$-property ($A\in\{\mathbb{Z},\mathbb{D}$), for sets of positions closed under options.…