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Analogous to regular string and tree languages, regular languages of directed acyclic graphs (DAGs) are defined in the literature. Although called regular, those DAG-languages are more powerful and, consequently, standard problems have a…

Formal Languages and Automata Theory · Computer Science 2024-09-12 Yvo Ad Meeres

Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even…

Formal Languages and Automata Theory · Computer Science 2016-08-08 Nikola Beneš , Peter Bezděk , Kim G. Larsen , Jiří Srba

The article continues the study of the genus of regular languages that the authors introduced in a 2012 paper. Generalizing a previous result, we produce a new family of regular languages on a two-letter alphabet having arbitrary high…

Formal Languages and Automata Theory · Computer Science 2019-11-15 Guillaume Bonfante , Florian Deloup

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

Partially ordered nondeterminsitic finite automata (poNFAs) are NFAs whose transition relation induces a partial order on states, that is, for which cycles occur only in the form of self-loops on a single state. A poNFA is universal if it…

Formal Languages and Automata Theory · Computer Science 2017-11-15 Markus Krötzsch , Tomáš Masopust , Michaël Thomazo

We study varieties that contain unranked tree languages over all alphabets. Trees are labeled with symbols from two alphabets, an unranked operator alphabet and an alphabet used for leaves only. Syntactic algebras of unranked tree languages…

Formal Languages and Automata Theory · Computer Science 2015-10-27 Magnus Steinby , Eija Jurvanen , Antonio Cano

Br\"uggemann-Klein and Wood define a one-unambiguous regular language as a language that can be recognized by a deterministic Glushkov automaton. They give a procedure performed on the minimal DFA, the BW-test, to decide whether a language…

Formal Languages and Automata Theory · Computer Science 2017-05-31 Pascal Caron , Ludovic Mignot , Clément Miklarz

We show that deterministic finite automata equipped with $k$ two-way heads are equivalent to deterministic machines with a single two-way input head and $k-1$ linearly bounded counters if the accepted language is strictly bounded, i.e., a…

Formal Languages and Automata Theory · Computer Science 2014-08-07 Holger Petersen

We study the question of whether a given regular language of finite trees can be defined in first-order logic. We develop an algebraic approach to address this question and we use it to derive several necessary and sufficient conditions for…

Formal Languages and Automata Theory · Computer Science 2024-07-02 Achim Blumensath

We study transformations of automata and games using Muller conditions into equivalent ones using parity or Rabin conditions. We present two transformations, one that turns a deterministic Muller automaton into an equivalent deterministic…

Formal Languages and Automata Theory · Computer Science 2024-08-07 Antonio Casares , Thomas Colcombet , Nathanaël Fijalkow , Karoliina Lehtinen

In a recent paper, Altenbernd, Thomas and W\"ohrle have considered acceptance of languages of infinite two-dimensional words (infinite pictures) by finite tiling systems, with the usual acceptance conditions, such as the B\"uchi and Muller…

Logic in Computer Science · Computer Science 2009-01-27 Olivier Finkel

An index for a finite automaton is a powerful data structure that supports locating paths labeled with a query pattern, thus solving pattern matching on the underlying regular language. In this paper, we solve the long-standing problem of…

Data Structures and Algorithms · Computer Science 2020-07-16 Nicola Cotumaccio , Nicola Prezza

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2021-05-04 Pierre Marcus , Ilkka Törmä

Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…

Artificial Intelligence · Computer Science 2026-04-22 Jaime Cuartas Granada , Alexey Ignatiev , Peter J. Stuckey

We show that alternating Turing machines, with a novel and natural definition of acceptance, accept precisely the inductive (Pi-1-1) languages. Total alternating machines, that either accept or reject each input, accept precisely the…

Logic in Computer Science · Computer Science 2015-07-01 Daniel M Leivant

We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…

Logic in Computer Science · Computer Science 2011-04-28 Krishnendu Chatterjee , Thomas A. Henzinger , Mathieu Tracol

We provide a complete description of the Wadge hierarchy for deterministically recognisable sets of infinite trees. In particular we give an elementary procedure to decide if one deterministic tree language is continuously reducible to…

Logic in Computer Science · Computer Science 2015-07-01 Filip Murlak

Automata over infinite alphabets have emerged as a convenient computational model for processing structures involving data, such as nonces in cryptographic protocols or data values in XML documents. We introduce active learning methods for…

Formal Languages and Automata Theory · Computer Science 2026-03-27 Florian Frank , Stefan Milius , Jurriaan Rot , Henning Urbat

A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…

Computer Science and Game Theory · Computer Science 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

We examine the minimum amount of memory for real-time, as opposed to one-way, computation accepting nonregular languages. We consider deterministic, nondeterministic and alternating machines working within strong, middle and weak space, and…

Computational Complexity · Computer Science 2013-05-09 Abuzer Yakaryilmaz , A. C. Cem Say