Related papers: Index problems for game automata
History-deterministic automata are a restricted class of nondeterministic automata where the nondeterminism while reading an input can be resolved successfully based on the prefix read so far. History-deterministic automata are…
In this paper, we have introduced the deterministic variant of parallel communicating Watson-Crick automata systems. We show that similar to the non-deterministic version, the deterministic version can also recognise some non-regular…
An {\omega}-language is a set of infinite words over a finite alphabet X. We consider the class of recursive {\omega}-languages, i.e. the class of {\omega}-languages accepted by Turing machines with a B\"uchi acceptance condition, which is…
Patterns are words with terminals and variables. The language of a pattern is the set of words obtained by uniformly substituting all variables with words that contain only terminals. In their original definition, patterns only allow for…
Automata admitting at most one accepting run per structure, known as unambiguous automata, find applications in verification of reactive systems as they extend the class of deterministic automata whilst maintaining some of their desirable…
The multi-armed restless bandit framework allows to model a wide variety of decision-making problems in areas as diverse as industrial engineering, computer communication, operations research, financial engineering, communication networks…
Linearly bounded Turing machines have been mainly studied as acceptors for context-sensitive languages. We define a natural class of infinite automata representing their observable computational behavior, called linearly bounded graphs.…
In this paper, we study arbitrary regular factorial languages over a finite alphabet $\Sigma$. For the set of words $L(n)$ of the length $n$ belonging to a regular factorial language $L$, we investigate the depth of decision trees solving…
This paper connects the classes of weighted alternating finite automata (WAFA), weighted finite tree automata (WFTA), and polynomial automata (PA). First, we investigate the use of trees in the run semantics for weighted alternating…
In this paper we consider the class of lambda-nondeterministic linear automata as a model of the class of linear languages. As usual in other automata models, lambda-moves do not increase the acceptance power. The main contribution of this…
In this paper we address the decision problem for a fragment of set theory with restricted quantification which extends the language studied in [4] with pair related quantifiers and constructs, in view of possible applications in the field…
A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…
We investigate in a method for proving separation results for abstract classes of languages. A well established method to characterize varieties of regular languages are identities. We use a recently established generalization of these…
We introduce the notion of multipass automata as a generalization of pushdown automata and study the classes of languages accepted by such machines. The class of languages accepted by deterministic multipass automata is exactly the Boolean…
A language is dense if the set of all infixes (or subwords) of the language is the set of all words. Here, it is shown that it is decidable whether the language accepted by a nondeterministic Turing machine with a one-way read-only input…
Even the fastest SMT solvers have performance problems with regular expressions from real programs. Because these performance issues often arise from the problem representation (e.g. non-deterministic finite automata get determinized and…
In several standard models of dynamic programming (gambling houses, MDPs, POMDPs), we prove the existence of a very robust notion of value for the infinitely repeated problem, namely the pathwise uniform value. This solves two open…
Let A be a finite alphabet and let L contained in (A*)^n be an n-variable language over A. We say that L is regular if it is the language accepted by a synchronous n-tape finite state automaton, it is quasi-regular if it is accepted by an…
Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…
Parametric timed automata (PTA) are a powerful formalism to model and reason about concurrent systems with some unknown timing delays. In this paper, we address the (untimed) language- and trace-preservation problems: given a reference…