Related papers: Rendering-as-a-Service: Taxonomy and Comparison
Referring expressions are natural language descriptions that identify a particular object within a scene and are widely used in our daily conversations. In this work, we focus on segmenting the object in an image specified by a referring…
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing…
We study whether visual embedding models capture continuous, ordinal attributes along linear directions, which we term _rank axes_. We define a model as _rankable_ for an attribute if projecting embeddings onto such an axis preserves the…
As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…
We propose a novel 3D segmentation method for RBGD stream data to deal with 3D object segmentation task in a generic scenario with frequent object interactions. It mainly contributes in two aspects, while being generic and not requiring…
In the past few years, machine learning-based approaches have had some great success for rendering animated feature films. This survey summarizes several of the most dramatic improvements in using deep neural networks over traditional…
A variant of Turing machines is introduced where the tape is replaced by a single tree which can be manipulated in a style akin to purely functional programming. This yields two benefits: first, the extra structure on the tape can be…
Tree-based methods are popular machine learning techniques used in various fields. In this work, we review their foundations and a general framework the importance sampled learning ensemble (ISLE) that accelerates their fitting process.…
This paper investigates one of the most fundamental computer vision problems: image segmentation. We propose a supervised hierarchical approach to object-independent image segmentation. Starting with over-segmenting superpixels, we use a…
This paper presents abstract art created by neural networks and broadly recognizable across various computer vision systems. The existence of abstract forms that trigger specific labels independent of neural architecture or training set…
A 3D point cloud describes the real scene precisely and intuitively.To date how to segment diversified elements in such an informative 3D scene is rarely discussed. In this paper, we first introduce a simple and flexible framework to…
Scene parsing, or semantic segmentation, consists in labeling each pixel in an image with the category of the object it belongs to. It is a challenging task that involves the simultaneous detection, segmentation and recognition of all the…
Cartograms are maps in which areas of geographic regions (countries, states) appear in proportion to some variable of interest (population, income). Cartograms are popular visualizations for geo-referenced data that have been around for…
Trajectories can be regarded as time-series of coordinates, typically arising from motile objects. Methods for trajectory classification are particularly important to detect different movement patterns, while methods for regression to…
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…
Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to…
A method for creating a forest of model trees to fit samples of a function defined on images is described in several steps: down-sampling the images, determining a tree's hyperplanes, applying convolutions to the hyperplanes to handle small…
We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…
Information visualization is essential in making sense out of large data sets. Often, high-dimensional data are visualized as a collection of points in 2-dimensional space through dimensionality reduction techniques. However, these…
We present a technique for simultaneous 3D reconstruction of static regions and rigidly moving objects in a scene. An RGB-D frame is represented as a collection of features, which are points and planes. We classify the features into static…