Related papers: Counting Branches in Trees Using Games
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…
This paper considers finite-automata based algorithms for handling linear arithmetic with both real and integer variables. Previous work has shown that this theory can be dealt with by using finite automata on infinite words, but this…
Using the theoretical basis developed by Yao and Zeilberger, we consider certain graph families whose structure results in a rational generating function for sequences related to spanning tree enumeration. Said families are Powers of Cycles…
While the notion of arboricity of a graph is well-known in graph theory, very few results are dedicated to the minimal number of trees covering the edges of a graph, called the tree number of a graph.
This paper examines several measures of space complexity of variants of stack automata: non-erasing stack automata and checking stack automata. These measures capture the minimum stack size required to accept every word in the language of…
Packing graphs is a combinatorial problem where several given graphs are being mapped into a common host graph such that every edge is used at most once. In the planar tree packing problem we are given two trees T1 and T2 on n vertices and…
In this paper we revisit Safra's determinization constructions for automata on infinite words. We show how to construct deterministic automata with fewer states and, most importantly, parity acceptance conditions. Determinization is used in…
This paper describes techniques for growing classification and regression trees designed to induce visually interpretable trees. This is achieved by penalizing splits that extend the subset of features used in a particular branch of the…
Tanglegrams are a special class of graphs appearing in applications concerning cospeciation and coevolution in biology and computer science. They are formed by identifying the leaves of two rooted binary trees. We give an explicit formula…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
We consider drawings of trees in which all edges incident to leaves can be extended to infinite rays without crossing, partitioning the plane into infinite convex polygons. Among all such drawings we seek the one maximizing the angular…
The inducibility of a graph represents its maximum density as an induced subgraph over all possible sequences of graphs of size growing to infinity. This invariant of graphs has been extensively studied since its introduction in $1975$ by…
We study the dynamic optimality conjecture, which predicts that splay trees are a form of universally efficient binary search tree, for any access sequence. We reduce this claim to a regular access bound, which seems plausible and might be…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
A recent work shows how we can optimize a tree based mode of operation for a hash function where the sizes of input message blocks and digest are the same, subject to the constraint that the involved tree structure has all its leaves at the…
A fundamental component of networking infras- tructure is the policy, used in routing tables and firewalls. Accordingly, there has been extensive study of policies. However, the theory of such policies indicates that the size of the…
For a tree T on n vertices, we study the Maker-Breaker game, played on the edge set of the complete graph on n vertices, which Maker wins as soon as the graph she builds contains a copy of T. We prove that if T has bounded maximum degree,…
We introduce a novel approach to the automated termination analysis of computer programs: we use neural networks to represent ranking functions. Ranking functions map program states to values that are bounded from below and decrease as a…
We introduce a model of register automata over infinite trees with extrema constraints. Such an automaton can store elements of a linearly ordered domain in its registers, and can compare those values to the suprema and infima of register…
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $\mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are…