Related papers: Counting Branches in Trees Using Games
The Rabin tree theorem yields an algorithm to solve the satisfiability problem for monadic second-order logic over infinite trees. Here we solve the probabilistic variant of this problem. Namely, we show how to compute the probability that…
An automaton is universal if it accepts every possible input. We study the notion of u-universality, which asserts that the automaton accepts every input starting with u. Universality and u-universality are both EXPTIME-hard for…
We look at nondeterministic finite automata augmented with multiple reversal-bounded counters where, during an accepting computation, the behavior of the counters is specified by some fixed pattern. These patterns can serve as a useful…
We show that for many models of random trees, the independence number divided by the size converges almost surely to a constant as the size grows to infinity; the trees that we consider include random recursive trees, binary and $m$-ary…
Native speakers can judge whether a sentence is an acceptable instance of their language. Acceptability provides a means of evaluating whether computational language models are processing language in a human-like manner. We test the ability…
The branching-ruin number of a tree, which describes its asymptotic growth and geometry, can be seen as a polynomial version of the branching number. This quantity was defined by Collevecchio, Kious and Sidoravicius (2018) in order to…
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run, thereby preserving many of the desirable algorithmic properties of finite automata. Here, we study the…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
We consider the satisfiability problem for the two-variable fragment of the first-order logic extended with modulo counting quantifiers and interpreted over finite words or trees. We prove a small-model property of this logic, which gives a…
Trees or rooted trees have been generously studied in the literature. A forest is a set of trees or rooted trees. Here we give recurrence relations between the number of some kind of rooted forest with $k$ roots and that with $k+1$ roots on…
We consider finite two-way automata and measure the use of two-way motion by counting the number of left moves in accepting computations. Restriction of the automata according to this measure allows us to study in detail the use of two-way…
Probabilistic automata are an extension of nondeterministic finite automata in which transitions are annotated with probabilities. Despite its simplicity, this model is very expressive and many of the associated algorithmic questions are…
Jumping automata are finite automata that read their input in a non-sequential manner, by allowing a reading head to ``jump'' between positions on the input, consuming a permutation of the input word. We argue that allowing the head to jump…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
A tree automatic structure is a structure whose domain can be encoded by a regular tree language such that each relation is recognisable by a finite automaton processing tuples of trees synchronously. Words can be regarded as specific…
The decision tree is one of the most fundamental programming abstractions. A commonly used type of decision tree is the alphabetic binary tree, which uses (without loss of generality) ``less than'' versus ''greater than or equal to'' tests…
Cellular automata are one-dimensional arrays of interconnected interacting finite automata. We investigate one of the weakest classes, the real-time one-way cellular automata, and impose an additional restriction on their inter-cell…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
The parity index problem of tree automata asks, given a regular tree language $L$ and a set of priorities $J$, is $L$ $J$-feasible, that is, recognised by a nondeterministic parity automaton with priorities $J$? This is a long-standing open…
We present an efficient algorithm for checking language equivalence of states in top-down deterministic finite tree automata (DFTAs). Unlike string automata, tree automata operate over hierarchical structures, posing unique challenges for…