Related papers: Creating cycles in Walker-Breaker games
This paper considers a game version of the general position problem in which a general position set is built through adversarial play. Two players in a graph, Builder and Blocker, take it in turns to add a vertex to a set, such that the…
We show that the minimum number of orientations of the edges of the n-vertex complete graph having the property that every triangle is made cyclic in at least one of them is $\lceil\log_2(n-1)\rceil$. More generally, we also determine the…
The game Arc-Kayles is played on an undirected graph with two players taking turns deleting an edge and its endpoints from the graph. We study a generalization of this game, Weighted Arc Kayles (WAK for short), played on graphs with…
The Game of Cycles, introduced by Su (2020), is played on a simple connected planar graph together with its bounded cells, and players take turns marking edges with arrows according to a sink-source rule that gives the game a topological…
Let $G$ be a graph with vertex set $V$. A set $S \subseteq V$ is a \emph{strong resolving set} of $G$ if, for distinct $x,y\in V$, there exists $z\in S$ such that either $x$ lies on a $y-z$ geodesic or $y$ lies on an $x-z$ geodesic in $G$.…
We construct games of chance from simpler games of chance. We show that it may happen that the simpler games of chance are fair or unfavourable to a player andyet the new combined game is favourable -- this is a counter-intuitive…
Let $G$ be any graph of minimum degree at least $k$, and let $G_p$ be the random subgraph of $G$ obtained by keeping each edge independently with probability $p$. Recently, Krivelevich, Lee and Sudakov showed that if $pk\to\infty$ then with…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
We study the resilience of random and pseudorandom directed graphs with respect to the property of having long directed cycles. For every $0 < \gamma < 1/2$ we find a constant $c=c(\gamma)$ such that the following holds. Let $G=(V,E)$ be a…
A walk $W$ in edge-colored graphs is called properly colored (PC) if every pair of consecutive edges in $W$ is of different color. We introduce and study five types of PC acyclicity in edge-colored graphs such that graphs of PC acyclicity…
In this paper, we introduce a graph coloring game called the Edge-Distinguishing Game (EDGe). The edge-distinguishing chromatic number of a graph is used to determine the moves each player can make. We determine which player has a winning…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
We introduce a new bilevel version of the classic shortest path problem and completely characterize its computational complexity with respect to several problem variants. In our problem, the leader and the follower each control a subset of…
Starting from a sequence regarded as a walk through some set of values, we consider the associated loop-erased walk as a sequence of directed edges, with an edge from $i$ to $j$ if the loop erased walk makes a step from $i$ to $j$. We…
We consider the edge-reinforced random walk with multiple (but finitely many) walkers which influence the edge weights together. The walker which moves at a given time step is chosen uniformly at random, or according to a fixed order.…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
The Rock-Scissors-Paper game has been studied to account for cyclic behaviour under various game dynamics. We use a two-person parametrised version of this game. The cyclic behaviour is observed near a heteroclinic cycle, in a heteroclinic…
We study diffusion on a multilayer network where the contact dynamics between the nodes is governed by a random process and where the waiting time distribution differs for edges from different layers. We study the impact on a random walk of…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…