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Related papers: Wireless Multicast for Zoomable Video Streaming

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The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…

Multimedia · Computer Science 2017-04-24 Lun Wang , Damai Dai , Jie Jiang , Tong Yang , Xiaoke Jiang , Zekun Cai , Yang Li , Xiaoming Li

Recent years have seen an explosion in wireless video communication systems. Optimization in such systems is crucial - but most existing methods intended to optimize the performance of multi-user wireless video transmission are inefficient.…

Multimedia · Computer Science 2013-11-19 Yuanzhang Xiao , Mihaela van der Schaar

Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…

Networking and Internet Architecture · Computer Science 2023-03-14 Nguyen Quang Hieu , Diep N. Nguyen , Dinh Thai Hoang , Eryk Dutkiewicz

In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…

Information Theory · Computer Science 2022-06-17 Lingzhi Zhao , Ying Cui , Sheng Yang , Shlomo Shamai

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

Multimedia · Computer Science 2017-05-16 Tarek El-Ganainy

An optimal frame transmission scheme is presented for streaming scalable video over a link with limited capacity. The objective is to select a transmission sequence of frames and their transmission schedule such that the overall video…

Multimedia · Computer Science 2013-12-10 Saied Mehdian , Ben Liang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

In this paper technological solutions for improving the quality of video transfer along wireless networks are investigated. Tools have been developed to allow packets to be duplicated with key frames data. In the paper we tested video…

Networking and Internet Architecture · Computer Science 2017-02-20 Evgeny S. Sagatov , Andrei M. Sukhov

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Many of the video streaming applications in today's Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and…

Networking and Internet Architecture · Computer Science 2015-08-17 Kyoomars Alizadeh Noghani , M. Oguz Sunay

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

Multimedia · Computer Science 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

Information Theory · Computer Science 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…

Networking and Internet Architecture · Computer Science 2018-09-06 Matteo Drago , Tommy Azzino , Michele Polese , Cedomir Stefanovic , Michele Zorzi

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…

Multimedia · Computer Science 2015-10-19 Chi-Heng Lin , De-Nian Yang , Ji-Tang Lee , Wanjiun Liao

Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…

Networking and Internet Architecture · Computer Science 2025-08-11 Lin Gao , Ming Tang , Haitian Pang , Jianwei Huang , Lifeng Sun

Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

Networking and Internet Architecture · Computer Science 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Multi-view videos (MVVs) provide immersive viewing experience, at the cost of traffic load increase for wireless networks. In this paper, we would like to optimize MVV transmission in a multiuser wireless network by exploiting both natural…

Information Theory · Computer Science 2020-01-01 Wei Xu , Ying Cui , Zhi Liu

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare