Related papers: Wireless Multicast for Zoomable Video Streaming
Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…
The structured nature of video data motivates introducing video-aware decisions that make use of this structure for improved video transmission over wireless networks. In this paper, we introduce an architecture for real-time video…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…
Multicasting is the general method of conveying the same information to multiple users over a broadcast channel. In this work, the Gaussian MIMO broadcast channel is considered, with multiple users and any number of antennas at each node. A…
The rate performance of wireless coded caching schemes is typically limited by the lowest achievable per-user rate in the given multicast group, during each transmission time slot. In this paper, we provide a new coded caching scheme,…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
Transmission of high-definition (HD) video is a promising application for 60 GHz wireless links, since very high transmission rates (up to several Gbit/s) are possible. In particular we consider a sports stadium broadcasting system where…
The surge in popularity of short-form video content, particularly through platforms like TikTok and Instagram, has led to an exponential increase in data traffic, presenting significant challenges in network resource management. Traditional…
A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…
Multicast/broadcast services (MBS) are able to provide video services for many users simultaneously. Fixed amount of bandwidth allocation for all of the MBS videos is not effective in terms of bandwidth utilization, overall forced call…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…
Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…
Now-a-days internet has become a vast source of entertainment & new services are available in quick succession which provides entertainment to the users. One of this service i.e. Video-on-Demand is most hyped service in this context.…
Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a…
Mobile device users can now easily capture and socially share video clips in a timely manner by uploading them wirelessly to a server. When attending crowded events, such as an exhibition or the Olympic Games, however, timely sharing of…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…