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Layered video streaming in peer-to-peer (P2P) networks has drawn great interest, since it can not only accommodate large numbers of users, but also handle peer heterogeneity. However, there's still a lack of comprehensive studies on chunk…

Networking and Internet Architecture · Computer Science 2014-01-20 Abbas Bradai , Ubaid Abbasi , Raul Landa , Toufik Ahmed

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

Artificial Intelligence · Computer Science 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

Solving free riding and selecting a reliable service provider in P2P networks has been separately investigated in last few years. Using trust has shown to be one of the best ways of solving these problems. But using this approach to…

Networking and Internet Architecture · Computer Science 2009-12-08 Ehsan Hosseini , Mohammad Ali Nematbakhsh

Progressively intricate cyber infiltration mechanisms have made conventional means of defense, such as firewalls and malware detectors, incompetent. These sophisticated infiltration mechanisms can study the defender's behavior, identify…

Artificial Intelligence · Computer Science 2018-10-02 Mohamadreza Ahmadi , Murat Cubuktepe , Nils Jansen , Sebastian Junges , Joost-Pieter Katoen , Ufuk Topcu

Stackelberg Security Games are often used to model strategic interactions in high-stakes security settings. The majority of existing models focus on single-defender settings where a single entity assumes command of all security assets.…

Computer Science and Game Theory · Computer Science 2023-11-29 Zimeng Song , Chun Kai Ling , Fei Fang

Mobile gaming's global growth has introduced evolving monetization strategies, such as in app purchases and ads, designed to boost revenue while maintaining player engagement. However, there is limited understanding of the scope and…

Human-Computer Interaction · Computer Science 2025-04-16 HwiJoon Lee , Kashif Imteyaz , Saiph Savage

Understanding the dynamics of reciprocation is of great interest in sociology and computational social science. The recent growth of Massively Multi-player Online Games (MMOGs) has provided unprecedented access to large-scale data which…

Social and Information Networks · Computer Science 2013-04-22 Ayush Singhal , Karthik Subbian , Jaideep Srivastava , Tamara G. Kolda , Ali Pinar

The existing peer-to-peer networks have several problems such as fake content distribution, free riding, white-washing and poor search scalability, lack of a robust trust model and absence of user privacy protection mechanism. Although,…

Cryptography and Security · Computer Science 2021-09-07 Jaydip Sen

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

This paper explores the feasibility of social cooperation between prosumers within an energy network in establishing their sustainable participation in peer-to-peer (P2P) energy trading. In particular, a canonical coalition game (CCG) is…

Computer Science and Game Theory · Computer Science 2018-10-01 Wayes Tushar , Tapan Kumar Saha , Chau Yuen , Paul Liddell , Richard Bean , H. Vincent Poor

Peer-to-Peer (P2P) botnets are becoming widely used as a low-overhead, efficient, self-maintaining, distributed alternative to the traditional client/server model across a broad range of cyberattacks. These cyberattacks can take the form of…

Cryptography and Security · Computer Science 2014-10-01 Mark Scanlon , M-Tahar Kechadi

Despite incredible advances, deep learning has been shown to be susceptible to adversarial attacks. Numerous approaches have been proposed to train robust networks both empirically and certifiably. However, most of them defend against only…

Artificial Intelligence · Computer Science 2023-06-28 Yimu Wang , Dinghuai Zhang , Yihan Wu , Heng Huang , Hongyang Zhang

In federated learning, benign participants aim to optimize a global model collaboratively. However, the risk of \textit{privacy leakage} cannot be ignored in the presence of \textit{semi-honest} adversaries. Existing research has focused…

Machine Learning · Computer Science 2024-02-29 Xiaojin Zhang , Lixin Fan , Siwei Wang , Wenjie Li , Kai Chen , Qiang Yang

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

Computers and Society · Computer Science 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000…

Physics and Society · Physics 2018-11-06 Yurij Holovatch , Olesya Mryglod , Michael Szell , Stefan Thurner

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures…

Social and Information Networks · Computer Science 2011-12-22 Jeremy Blackburn , Ramanuja Simha , Nicolas Kourtellis , Xiang Zuo , Clayton Long , Matei Ripeanu , John Skvoretz , Adriana Iamnitchi

The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-12 Chang Liu , Terence Jie Chua , Jun Zhao

As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than…

Cryptography and Security · Computer Science 2017-05-02 Hana Kim , Seongil Yang , Huy Kang Kim

The recent advent of play-to-earn (P2E) systems in massively multiplayer online role-playing games (MMORPGs) has made in-game goods interchangeable with real-world values more than ever before. The goods in the P2E MMORPGs can be directly…

Machine Learning · Computer Science 2023-06-26 Jiho Choi , Junghoon Park , Woocheol Kim , Jin-Hyeok Park , Yumin Suh , Minchang Sung

Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents,…

Computer Science and Game Theory · Computer Science 2024-12-30 Guy Avni , Martin Kurečka , Kaushik Mallik , Petr Novotný , Suman Sadhukhan