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This thesis investigates the combination of Peer-to-Peer (P2P) and Cloud Computing to support Massively Multiplayer On- line Games (MMOGs). MMOGs are large-scale distributed applications where a large number of users concurrently share a…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-02 Emanuele Carlini

In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…

Networking and Internet Architecture · Computer Science 2015-03-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used…

Networking and Internet Architecture · Computer Science 2014-01-22 Farrukh Arslan

When it comes to security in the modern world, things have improved a lot since the early 2000s. Hypertext Transfer Protocol Secure (HTTPS) and Transport Layer Security (TLS) have made the transfer of our data across the internet much safer…

Cryptography and Security · Computer Science 2023-11-15 Kolten Sinclair , Steven Womack , Jacob Elliott , Benjamin Stafford , Sundar Krishnan

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

Networking and Internet Architecture · Computer Science 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way…

Physics and Society · Physics 2013-07-10 Michael Szell , Stefan Thurner

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult…

Computers and Society · Computer Science 2008-11-06 Joost Broekens

With the rise of the Internet of Things (IoT), this means recognizing the need for architectures to handle billions of devices and their interactions. A virtual world engine at the massively multiplayer scale is a massively multiplayer…

Networking and Internet Architecture · Computer Science 2016-08-26 Kim J. L. Nevelsteen , Theo Kanter , Rahim Rahmani

A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of…

Computers and Society · Computer Science 2007-06-01 Magnus Boman , Stefan J. Johansson

Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…

Cryptography and Security · Computer Science 2025-01-22 Yaqi Cai , Konstantinos Markantonakis , Carlton Shepherd

Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a…

Signal Processing · Electrical Eng. & Systems 2018-08-01 Wayes Tushar , Chau Yuen , Hamed Mohsenian-Rad , Tapan Saha , H. Vincent Poor , Kristin L Wood

The rapid growth of peer-to-peer (P2P) networks in the past few years has brought with it increases in transit cost to Internet Service Providers (ISPs), as peers exchange large amounts of traffic across ISP boundaries. This ISP oblivious…

Networking and Internet Architecture · Computer Science 2009-12-22 Vinith Reddy , Younghoon Kim , Srinivas Shakkottai , A. L. Narasimha Reddy

The growth of real-time content streaming over the Internet has resulted in the use of peer-to-peer (P2P) approaches for scalable content delivery. In such P2P streaming systems, each peer maintains a playout buffer of content chunks which…

Networking and Internet Architecture · Computer Science 2009-09-07 Lei Ying , R. Srikant , Srinivas Shakkottai

With high scalability, high video streaming quality, and low bandwidth requirement, peer-to-peer (P2P) systems have become a popular way to exchange files and deliver multimedia content over the internet. However, current P2P systems are…

Networking and Internet Architecture · Computer Science 2014-08-05 Xin Kang , Yongdong Wu

A major limitation of open P2P networks is the lack of strong identities. This allows any agent to attack the system by creating multiple false personas, thereby disrupting the overlay network's connectivity and sabotaging its operation. In…

Cryptography and Security · Computer Science 2018-10-15 Saar Tochner , Aviv Zohar

Virtual topologies in peer-to-peer networks can reduce the traffic consumed by altering the logical connectivity of peers without altering the underlying network. However, such sparsely connected virtual topologies do not focus on the needs…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-05 Purboday Ghosh , Shashank Shekhar , Yashen Lin , Ulrich Muenz , Gabor Karsai

Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices. However, the traditional server-client MCS architecture often suffers from the high operational cost on the…

Computer Science and Game Theory · Computer Science 2017-05-16 Changkun Jiang , Lin Gao , Lingjie Duan , Jianwei Huang

Peer-to-peer network is one in which each node in the network can act as a client or server for the other nodes in the network. It allows shared access to various resources such as files, peripherals, and sensors without the need for a…

Multiagent Systems · Computer Science 2022-01-20 M Anandaraj , P Ganeshkumar , K. P. Vijayakumar

Payments architectures are on the verge of a great bifurcation that must be documented in order to be debated. Google is moving towards a quasi bank while Apple and Google disseminate payment systems over smartphones. At the same time,…

Computers and Society · Computer Science 2017-08-15 Dominique Boullier , Niranjan Sivakumar , Maxime Crepel , Stéphane Juguet
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