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In this study, we introduce Modular State-based Stackelberg Games (Mod-SbSG), a novel game structure developed for distributed self-learning in modular manufacturing systems. Mod-SbSG enhances cooperative decision-making among self-learning…

Artificial Intelligence · Computer Science 2024-10-31 Steve Yuwono , Ahmar Kamal Hussain , Dorothea Schwung , Andreas Schwung

Enforcing cooperation among substantial agents is one of the main objectives for multi-agent systems. However, due to the existence of inherent social dilemmas in many scenarios, the free-rider problem may arise during agents' long-run…

Computer Science and Game Theory · Computer Science 2018-11-16 Kai Li , Dong Hao

Iterated coopetitive games capture the situation when one must efficiently balance between cooperation and competition with the other agents over time in order to win the game (e.g., to become the player with highest total utility).…

Computer Science and Game Theory · Computer Science 2022-03-11 Shivakumar Mahesh , Nicholas Bishop , Le Cong Dinh , Long Tran-Thanh

This paper presents a new solution concept for multiplayer stochastic games, namely, acceptable strategy profiles. For each player $i$ and state $s$ in a stochastic game, let $w_i(s)$ be a real number. A strategy profile is…

Computer Science and Game Theory · Computer Science 2016-08-19 Eilon Solan

We consider a version of large population games whose players compete for resources using strategies with adaptable preferences. The system efficiency is measured by the variance of the decisions. In the regime where the system can be…

Condensed Matter · Physics 2009-11-10 K. Y. Michael Wong , S. W. Lim , Peixun Luo

It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…

General Economics · Economics 2024-01-05 James W. Bono , David H. Wolpert

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

Computer Science and Game Theory · Computer Science 2023-11-30 Revan MacQueen , James R. Wright

In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our…

Computer Science and Game Theory · Computer Science 2016-05-03 Mikael Touati , Rachid El-Azouzi , Marceau Coupechoux , Eitan Altmanand Jean-Marc Kelif

Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to F2P and its impacts on players. Our analysis focuses on game…

Human-Computer Interaction · Computer Science 2025-04-01 Hilda Hadan , Sabrina Alicia Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

Almost universally, wealth is not distributed uniformly within societies or economies. Even though wealth data have been collected in various forms for centuries, the origins for the observed wealth-disparity and social inequality are not…

Physics and Society · Physics 2015-06-19 Benedikt Fuchs , Stefan Thurner

Current trends in technology, such as cloud computing, allow outsourcing the storage, backup, and archiving of data. This provides efficiency and flexibility, but also poses new risks for data security. It in particular became crucial to…

Cryptography and Security · Computer Science 2017-08-08 Christian Weinert , Denise Demirel , Martín Vigil , Matthias Geihs , Johannes Buchmann

The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…

Computer Science and Game Theory · Computer Science 2023-06-26 Yongqiang Wang , Angelia Nedich

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate…

Cryptography and Security · Computer Science 2026-05-15 Jiuming Jiang , Shidong Pan , Daniel W Woods , Jingjie Li

Permissioned ledger technologies have gained significant traction over the last few years. For practical reasons, their applications have focused on transforming narrowly scoped use-cases in isolation. This has led to a proliferation of…

Cryptography and Security · Computer Science 2021-05-11 Ermyas Abebe , Yining Hu , Allison Irvin , Dileban Karunamoorthy , Vinayaka Pandit , Venkatraman Ramakrishna , Jiangshan Yu

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

Social and Information Networks · Computer Science 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

Multi-party computing (MPC) has been gaining popularity as a secure computing model over the past few years. However, prior works have demonstrated that MPC protocols still pay substantial performance penalties compared to plaintext,…

Cryptography and Security · Computer Science 2024-08-28 Yongqin Wang , Rachit Rajat , Murali Annavaram

Peer-to-Peer (P2P) network needs architectural modification for smooth and fast transportation of video content. The viewer imports chunk video objects through the proxy server. The enormous growth of user requests in a small session of…

Networking and Internet Architecture · Computer Science 2019-10-14 Soumen Kanrar , Soamdeep Singha

Dream11 is a fantasy sports platform that allows users to create their own virtual teams for real-life sports events. We host multiple sports and matches for our 200M+ user base. In this RMG (real money gaming) setting, users pay an entry…

Machine Learning · Computer Science 2024-09-26 Ved Prakash , Kartavya Kothari

The evolution of cooperation is a central enigma in evolutionary game theory. Traditionally, the combination of pairwise networks and repeated Public Goods Games with a single state fails to adequately describe realistic group interaction…

Physics and Society · Physics 2026-03-25 Nankun Wei , Xiaojin Xiong , Qin Li , Minyu Feng , Attila Szolnoki

Secure Multiparty Computation (MPC) can improve the security and privacy of data owners while allowing analysts to perform high quality analytics. Secure aggregation is a secure distributed mechanism to support federated deep learning…

Cryptography and Security · Computer Science 2022-05-04 Timothy Stevens , Joseph Near , Christian Skalka
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