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Necessary and sufficient conditions for the square-integrability of recently proposed unbiased estimators are established. A geometric characterization of a distribution that optimizes the performance of these estimators is given. An…
A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…
Recently, motivated by the rapid increase of the data size in various applications, Monemizadeh [APPROX'23] and Driemel, Monemizadeh, Oh, Staals, and Woodruff [SoCG'25] studied geometric problems in the setting where the only access to the…
We present new results on a number of fundamental problems about dynamic geometric data structures: 1. We describe the first fully dynamic data structures with sublinear amortized update time for maintaining (i) the number of vertices or…
We study properties of the convex hull of a set $S$ described by quadratic inequalities. A simple way of generating inequalities valid on $S$ is to take a nonnegative linear combinations of the defining inequalities of $S$. We call such…
We study the convex-hull problem in a probabilistic setting, motivated by the need to handle data uncertainty inherent in many applications, including sensor databases, location-based services and computer vision. In our framework, the…
In the noisy primitives model, each primitive comparison performed by an algorithm, e.g., testing whether one value is greater than another, returns the incorrect answer with random, independent probability p < 1/2 and otherwise returns a…
Let $P$ be a set of $n$ points in the plane. We consider a variation of the classical Erd\H{o}s-Szekeres problem, presenting efficient algorithms with $O(n^3)$ running time and $O(n^2)$ space complexity that compute: (1) A subset $S$ of $P$…
Measuring the performance of a classifier is a vital task in machine learning. The running time of an algorithm that computes the measure plays a very small role in an offline setting, for example, when the classifier is being developed by…
Machine learning has recently made significant strides in reducing design cycle time for complex products. Ship design, which currently involves years long cycles and small batch production, could greatly benefit from these advancements. By…
A new approach to the local and global explanation is proposed. It is based on selecting a convex hull constructed for the finite number of points around an explained instance. The convex hull allows us to consider a dual representation of…
We consider the convex quadratic optimization problem with indicator variables and arbitrary constraints on the indicators. We show that a convex hull description of the associated mixed-integer set in an extended space with a quadratic…
We introduce a quantum algorithm design paradigm called combine and conquer, which is a quantum version of the "marriage-before-conquest" technique of Kirkpatrick and Seidel. In a quantum combine-and-conquer algorithm, one performs the…
In this paper we look for the convex hull of a set using the geometric evolution by minimal curvature of a hypersurface that surrounds the set. To find the convex hull, we study the large time behavior of solutions to an obstacle problem…
We study the $O_\beta$-hull of a planar point set, a generalization of the Orthogonal Convex Hull where the coordinate axes form an angle $\beta$. Given a set $P$ of $n$ points in the plane, we show how to maintain the $O_\beta$-hull of $P$…
In various approaches, data cubes are pre-computed in order to answer efficiently OLAP queries. The notion of data cube has been declined in various ways: iceberg cubes, range cubes or differential cubes. In this paper, we introduce the…
In this paper, we explore the challenge of assortment planning in the context of quick-commerce, a rapidly-growing business model that aims to deliver time-sensitive products. In order to achieve quick delivery to satisfy the immediate…
We consider the planar dynamic convex hull problem. In the literature, solutions exist supporting the insertion and deletion of points in poly-logarithmic time and various queries on the convex hull of the current set of points in…
We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.
In this work we deal with the problem of support estimation under shape restrictions. The shape restriction we deal with is an extension of the notion of convexity named alpha-convexity. Instead of assuming, as in the convex case, the…