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We address the problem of surface inpainting, which aims to fill in holes or missing regions on a Riemann surface based on its surface geometry. In practical situation, surfaces obtained from range scanners often have holes where the 3D…

Differential Geometry · Mathematics 2014-03-27 Lok Ming Lui , Chengfeng Wen , Xianfeng Gu

This paper presents a novel approach to reconstruct complete 3D deformable models over time by a single depth camera. These are the steps employed for deforming objects from single depth camera. The partial surfaces reconstructed from…

Computer Vision and Pattern Recognition · Computer Science 2017-08-31 Vamshhi Pavan Kumar Varma Vegeshna

A morph is created by combining two (or more) face images from two (or more) identities to create a composite image that is highly similar to all constituent identities, allowing the forged morph to be biometrically associated with more…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Nitish Shukla , Arun Ross

Three-dimensional nanoarchitectures are widely used across various areas of physics, including spintronics, photonics, and superconductivity. In this regard, thin curved 3D membranes are especially interesting for applications in nano- and…

Superconductivity · Physics 2024-12-23 Igor Bogush , Vladimir M. Fomin , Oleksandr V. Dobrovolskiy

Human face is a 3D object with shape and surface texture. 3D Morphable Model (3DMM) is a powerful tool for reconstructing the 3D face from a single 2D face image. In the shape fitting process, 3DMM estimates the correspondence between 2D…

Computer Vision and Pattern Recognition · Computer Science 2018-08-17 Yu Yanga , Xiao-Jun Wu , Josef Kittler

A surface is often modeled as a triangulated mesh of 3D points and textures associated with faces of the mesh. The 3D points could be either sampled from range data or derived from a set of images using a stereo or Structure-from-Motion…

Computer Vision and Pattern Recognition · Computer Science 2022-06-14 Pragyana Mishra , Omead Amidi , Takeo Kanade

We propose a method for constructing generative models of 3D objects from a single 3D mesh. Our method produces a 3D morphable model that represents shape and albedo in terms of Gaussian processes. We define the shape deformations in…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

A face morph is created by strategically combining two or more face images corresponding to multiple identities. The intention is for the morphed image to match with multiple identities. Current morph attack detection strategies can detect…

Computer Vision and Pattern Recognition · Computer Science 2022-09-08 Sudipta Banerjee , Prateek Jaiswal , Arun Ross

We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Anil Bas , William A. P. Smith , Timo Bolkart , Stefanie Wuhrer

A face morph is created by combining two face images corresponding to two identities to produce a composite that successfully matches both the constituent identities. Reference-free (RF) demorphing reverses this process using only the morph…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Nitish Shukla , Arun Ross

Let f:\Sigma_1 --> \Sigma_2 be an area preserving diffeomorphism between compact Riemann surfaces of constant curvature. The graph of f can be viewed as a Lagrangian submanifold in \Sigma_1\times \Sigma_2. This article discusses a canonical…

Differential Geometry · Mathematics 2007-05-23 Mu-Tao Wang

Non-rigid 3D mesh matching is a critical step in computer vision and computer graphics pipelines. We tackle matching meshes that contain topological artefacts which can break the assumption made by current approaches. While Functional Maps…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Yunfan Liu , Qi Li , Zhenan Sun , Tieniu Tan

This paper introduces GeoMorph, a novel geometric deep-learning framework designed for image registration of cortical surfaces. The registration process consists of two main steps. First, independent feature extraction is performed on each…

Machine Learning · Computer Science 2023-11-23 Mohamed A. Suliman , Logan Z. J. Williams , Abdulah Fawaz , Emma C. Robinson

A facial morph is an image strategically created by combining two face images pertaining to two distinct identities. The goal is to create a face image that can be matched to two different identities by a face matcher. Face demorphing…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Nitish Shukla , Arun Ross

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

Standard registration algorithms need to be independently applied to each surface to register, following careful pre-processing and hand-tuning. Recently, learning-based approaches have emerged that reduce the registration of new scans to…

Computer Vision and Pattern Recognition · Computer Science 2021-03-11 Mehdi Bahri , Eimear O' Sullivan , Shunwang Gong , Feng Liu , Xiaoming Liu , Michael M. Bronstein , Stefanos Zafeiriou

The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Harim Jung , Myeong-Seok Oh , Seong-Whan Lee

This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape…

Graphics · Computer Science 2021-07-13 Hsueh-Ti Derek Liu , Alec Jacobson

Face frontalization consists of synthesizing a frontally-viewed face from an arbitrarily-viewed one. The main contribution of this paper is a robust face alignment method that enables pixel-to-pixel warping. The method simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2021-03-11 Zhiqi Kang , Mostafa Sadeghi , Radu Horaud
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