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Normal-Driven Spherical Shape Analogies

Graphics 2021-07-13 v2

Abstract

This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy problem, where the analogy relationship is defined on the surface normal. This formulation can deform a 3D shape into different styles within a single framework. One can plug-and-play different target styles by providing an exemplar shape or an energy-based style description (e.g., developable surfaces). Our surface stylization methodology enables Normal Captures as a geometric counterpart to material captures (MatCaps) used in rendering, and the prototypical concept of Spherical Shape Analogies as a geometric counterpart to image analogies in image processing.

Keywords

Cite

@article{arxiv.2104.11993,
  title  = {Normal-Driven Spherical Shape Analogies},
  author = {Hsueh-Ti Derek Liu and Alec Jacobson},
  journal= {arXiv preprint arXiv:2104.11993},
  year   = {2021}
}

Comments

Eurographics Symposium on Geometry Processing