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The recent surge in generative AI technologies, such as large language models and diffusion models, has boosted the development of AI applications in various domains, including science, finance, and education. Concurrently, adaptive…

Computers and Society · Computer Science 2024-07-02 Hang Li , Tianlong Xu , Chaoli Zhang , Eason Chen , Jing Liang , Xing Fan , Haoyang Li , Jiliang Tang , Qingsong Wen

The article analyzes the historical aspect of the formation of computer modeling as one of the perspective directions of educational process development. The notion of "system of computer modeling", conceptual model of system of computer…

Other Computer Science · Computer Science 2020-05-18 Svitlana H. Lytvynova

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

Randomized A/B comparisons of alternative pedagogical strategies or other course improvements could provide useful empirical evidence for instructor decision-making. However, traditional experiments do not provide a straightforward pathway…

Human-Computer Interaction · Computer Science 2024-06-10 Ilya Musabirov , Angela Zavaleta-Bernuy , Pan Chen , Michael Liut , Joseph Jay Williams

Student diversity, like academic background, learning styles, career and life goals, ethnicity, age, social and emotional characteristics, course load and work schedule, offers unique opportunities in education, like learning new skills,…

Computers and Society · Computer Science 2022-05-02 Alex Doboli , Simona Doboli , Ryan Duke , Sangjin Hong , Wendy Tang

While motivation is of great interest to computing educators, relatively little work has been done on understanding faculty attitudes toward student motivation. Two previous qualitative studies of instructor attitudes found results…

Computers and Society · Computer Science 2016-03-31 Amber Settle , Brian Sedlak

Digital agents are considered a general-purpose technology. They spread quickly in private and organizational contexts, including education. Yet, research lacks a conceptual framing to describe interaction with such agents in a holistic…

Human-Computer Interaction · Computer Science 2024-08-09 Mateusz Dolata , Dzmitry Katsiuba , Natalie Wellnhammer , Gerhard Schwabe

The e-learning systems are designed to provide an easy and constant access to educational resources online. Indeed, E-learning systems have capacity to adapt content and learning process according to the learner profile. Adaptation…

Cryptography and Security · Computer Science 2014-12-09 Marwa Bekrar

Population aging and the ubiquity of technology in everyday life have made designing solutions for older adults a necessity. User-centered and participatory design approaches include elderly users in the software development process to some…

Programming is a craft which often demands that learners engage in a significantly high level of individual practice and experimentation in order to acquire basic competencies. However, practice behaviours can be undermined during the early…

Computers and Society · Computer Science 2013-11-05 Michael James Scott , Gheorghita Ghinea

Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication…

Computers and Society · Computer Science 2014-11-10 Md Baharul Islam , Arif Ahmed , Md Kabirul Islam , Abu Kalam Shamsuddin

We study the problem of computer-assisted teaching with explanations. Conventional approaches for machine teaching typically only provide feedback at the instance level e.g., the category or label of the instance. However, it is intuitive…

Computer Vision and Pattern Recognition · Computer Science 2018-02-21 Oisin Mac Aodha , Shihan Su , Yuxin Chen , Pietro Perona , Yisong Yue

Humans are talented with the ability to perform diverse interactions in the teaching process. However, when humans want to teach AI, existing interactive systems only allow humans to perform repetitive labeling, causing an unsatisfactory…

Human-Computer Interaction · Computer Science 2022-09-07 Zhongyi Zhou

The choice of the tools and programming technologies for information systems creation is relevant. For every projected system, it is necessary to define a number of criteria for development environment, used libraries and technologies. The…

Human-Computer Interaction · Computer Science 2019-06-13 Evgeny Nikulchev , Dmitry Ilin , Pavel Kolyasnikov , Ilya Zakharov , Sergey Malykh

The introductory programming sequence has been the focus of much research in computing education. The recent advent of several viable and freely-available AI-driven code generation tools present several immediate opportunities and…

Human-Computer Interaction · Computer Science 2022-12-05 Brett A. Becker , Paul Denny , James Finnie-Ansley , Andrew Luxton-Reilly , James Prather , Eddie Antonio Santos

Learning personalization has proven its effectiveness in enhancing learner performance. Therefore, modern digital learning platforms have been increasingly depending on recommendation systems to offer learners personalized suggestions of…

Human-Computer Interaction · Computer Science 2023-12-19 Hasan Abu-Rasheed , Christian Weber , Madjid Fathi

Educational videos have become increasingly relevant in today's learning environments. While prior research in laboratory studies has provided valuable insights, analyzing real-world interaction data can enhance our understanding of…

Human-Computer Interaction · Computer Science 2025-05-06 Wolfgang Gritz , Hewi Salih , Anett Hoppe , Ralph Ewerth

Computer experiments refer to the study of real systems using complex simulation models. They have been widely used as alternatives to physical experiments. Design and analysis of computer experiments have attracted great attention in past…

Methodology · Statistics 2025-04-29 Anita Shahrokhian , Xinwei Deng , C. Devon Lin

Anime, originated from Japan, is one of the most influential cultural products in modern society and is especially popular among younger generations. The popularity of anime reflects important cultural evolutions in our society. Despite…

Computers and Society · Computer Science 2026-04-08 Rongze Liu , Jiaxin Pei , Jian Zhu

Programming skills are typically developed through completing various hands-on exercises. Such programming problems can be contextualized to students' interests and cultural backgrounds. Prior research in educational psychology has…

Human-Computer Interaction · Computer Science 2024-07-18 Evanfiya Logacheva , Arto Hellas , James Prather , Sami Sarsa , Juho Leinonen