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Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…
Teaching and Learning process of an educational institution needs to be monitored and effectively analysed for enhancement. Teaching and Learning is a vital element for an educational institution. It is also one of the criteria set by…
In recent years, artificial intelligence (AI) has become increasingly integrated into education, reshaping traditional learning environments. Despite this, there has been limited investigation into fully operational artificial human…
The scope of this paper was to find out how the students in Computer Science perceive different teaching styles and how the teaching style impacts the learning desire and interest in the course. To find out, we designed and implemented an…
E-Learning uses electronic media, information & communication technologies to provide education to the masses. E-learning deliver hypertext, text, audio, images, animation and videos using desktop standalone computer, local area network…
In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…
Personalized image generation via text prompts has great potential to improve daily life and professional work by facilitating the creation of customized visual content. The aim of image personalization is to create images based on a…
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…
As educational settings increasingly integrate artificial intelligence (AI), understanding how AI tools identify -- and adapt their responses to -- varied educational contexts becomes paramount. This study examines conversational AI's…
Artificial intelligence (AI) is rapidly being integrated into educational contexts, promising personalized support and increased efficiency. However, growing evidence suggests that the uncritical adoption of AI may produce unintended harms…
User simulation is important for developing and evaluating human-centered AI, yet current student simulation in educational applications has significant limitations. Existing approaches focus on single learning experiences and do not…
As machine learning models are increasingly used in educational settings, from detecting at-risk students to predicting student performance, algorithmic bias and its potential impacts on students raise critical concerns about algorithmic…
Human action recognition is an important application domain in computer vision. Its primary aim is to accurately describe human actions and their interactions from a previously unseen data sequence acquired by sensors. The ability to…
The widespread establishment of computational thinking in school curricula requires teachers to introduce children to programming already at primary school level. As this is a recent development, primary school teachers may neither be…
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…
Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators…
Active learning is a proven pedagogical style that has demonstrated value by improving students' performance and classroom experience. In spite of the evidence, adoption of active learning in computer science remains relatively low. To…
In recent years, with the enormous explosion of web based learning resources, personalization has become a critical factor for the success of services that wish to leverage the power of Web 2.0. However, the relevance, significance and…
This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…
This paper investigates the problem of interactively learning behaviors communicated by a human teacher using positive and negative feedback. Much previous work on this problem has made the assumption that people provide feedback for…