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Related papers: The Least-core and Nucleolus of Path Cooperative G…

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We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

Computer Science and Game Theory · Computer Science 2011-04-28 Haris Aziz , Troels Bjerre Sørensen

We investigate a routing game that allows for the creation of coalitions, within the framework of cooperative game theory. Specifically, we describe the cost of each coalition as its maximin value. This represents the performance that the…

Networking and Internet Architecture · Computer Science 2016-11-01 Gideon Blocq , Ariel Orda

We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear…

Computer Science and Game Theory · Computer Science 2025-09-03 Mourad Baïou , Gianpaolo Oriolo , Gautier Stauffer

Policy makers focus on stable strategies as the ones adopted by rational players. If there are many such solutions an important question is how to select amongst them. We study this question for the Multicommodity Flow Coalition Game, used…

Computer Science and Game Theory · Computer Science 2020-01-29 Coulter Beeson , Bruce Shepherd

This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the…

Computer Science and Game Theory · Computer Science 2020-10-01 Jochen Koenemann , Justin Toth

The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the…

Computer Science and Game Theory · Computer Science 2026-03-18 Giacomo Maggiorano , Alessandro Sosso , Gautier Stauffer

Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are such solution concepts that characterize stability of cooperation. In this paper, we…

Computer Science and Game Theory · Computer Science 2014-09-23 Qizhi Fang , Bo Li , Xiaoming Sun , Jia Zhang , Jialin Zhang

We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The…

Computer Science and Game Theory · Computer Science 2025-04-30 Pengfei Liu , Han Xiao , Tianhang Lu , Qizhi Fang

In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…

Computer Science and Game Theory · Computer Science 2014-07-16 Yair Zick , Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis

We study bargaining games between suppliers and manufacturers in a network context. Agents wish to enter into contracts in order to generate surplus which then must be divided among the participants. Potential contracts and their surplus…

Computer Science and Game Theory · Computer Science 2015-03-14 MohammadHossein Bateni , MohammadTaghi Hajiaghayi , Nicole Immorlica , Hamid Mahini

We extend the list of games where the nucleolus is computable in polynomial time. Based on the classical MPS scheme, nucleolus computation can be reduced to the problem of finding a coalition with minimum excess that does not belong to a…

Computer Science and Game Theory · Computer Science 2026-05-29 Daniel Ebert , Antonia Ellerbrock

The matching game is a cooperative game where the value of every coalition is the maximum revenue of players in the coalition can make by forming pairwise disjoint partners. The multiple partners matching game generalizes the matching game…

Computer Science and Game Theory · Computer Science 2021-10-26 Han Xiao , Tianhang Lu , Qizhi Fang

This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable…

Computer Science and Game Theory · Computer Science 2025-10-03 J Camacho , JC Gonçalves-Dosantos , J Sánchez-Soriano

The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has…

A solution concept on a class of transferable utility coalitional games is a multifunction satisfying given criteria of economic rationality. Every solution associates a set of payoff allocations with a coalitional game. This general…

Combinatorics · Mathematics 2020-10-13 Tomáš Kroupa

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…

Computer Science and Game Theory · Computer Science 2013-07-19 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

This paper addresses one of the most challenging issues in designing an efficient and sustainable ridesharing service: ridesharing market design. We formulate it as a fair cost allocation problem through the lens of the cooperative game…

Computer Science and Game Theory · Computer Science 2019-02-21 Wei Lu , Luca Quadrifoglio

The arboricity of a graph is the minimum number of forests required to cover all its edges. In this paper, we examine arboricity from a game-theoretic perspective and investigate cost-sharing in the minimum forest cover problem. We…

Computer Science and Game Theory · Computer Science 2022-02-01 Han Xiao , Qizhi Fang

We propose a novel decision making framework for forming potential collaboration among otherwise competing agents in subsurface systems. The agents can be, e.g., groundwater, CO$_2$, or hydrogen injectors and extractors with conflicting…

Optimization and Control · Mathematics 2025-02-28 Per Pettersson , Sebastian Krumscheid , Sarah Gasda

We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…

Computer Science and Game Theory · Computer Science 2025-08-27 Jiehua Chen , Christian Hatschka , Sofia Simola
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