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Related papers: A More Human Way to Play Computer Chess

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We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical…

Physics and Society · Physics 2023-09-12 Sergey Ershkov , Millana Ershkova

Channel pruning has been broadly recognized as an effective technique to reduce the computation and memory cost of deep convolutional neural networks. However, conventional pruning methods have limitations in that: they are restricted to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Zejiang Hou , Minghai Qin , Fei Sun , Xiaolong Ma , Kun Yuan , Yi Xu , Yen-Kuang Chen , Rong Jin , Yuan Xie , Sun-Yuan Kung

Understanding the properties of games played under computational constraints remains challenging. For example, how do we expect rational (but computationally bounded) players to play games with a prohibitively large number of states, such…

Computer Science and Game Theory · Computer Science 2021-05-20 Thomas Orton

Repetition-based draw rules in deterministic games like chess ensure termination but introduce strategic artifacts, allowing players to enforce draws independent of positional value. We propose an asymmetric modification: threefold…

Computer Science and Game Theory · Computer Science 2026-04-07 Chong Qi

The unmatched ability of Deep Neural Networks in capturing complex patterns in large and noisy datasets is often associated with their large hypothesis space, and consequently to the vast amount of parameters that characterize model…

Machine Learning · Computer Science 2026-02-25 Enrico Ballini , Luca Muscarnera , Alessio Fumagalli , Anna Scotti , Francesco Regazzoni

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition…

Machine Learning · Computer Science 2025-02-28 Jiacheng Ye , Zhenyu Wu , Jiahui Gao , Zhiyong Wu , Xin Jiang , Zhenguo Li , Lingpeng Kong

The remarkable performance of deep Convolutional neural networks (CNNs) is generally attributed to their deeper and wider architectures, which can come with significant computational costs. Pruning neural networks has thus gained interest…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yang He , Lingao Xiao

Regularization has long been utilized to learn sparsity in deep neural network pruning. However, its role is mainly explored in the small penalty strength regime. In this work, we extend its application to a new scenario where the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Huan Wang , Can Qin , Yulun Zhang , Yun Fu

Convolutional neural networks (CNNs) have succeeded in many practical applications. However, their high computation and storage requirements often make them difficult to deploy on resource-constrained devices. In order to tackle this issue,…

Machine Learning · Computer Science 2022-01-14 Tianzong Yu , Chunyuan Zhang , Yuan Wang , Meng Ma , Qi Song

Pre-trained language models demonstrate general intelligence and common sense, but long inputs quickly become a bottleneck for memorizing information at inference time. We resurface a simple method, Memorizing Transformers (Wu et al.,…

Machine Learning · Computer Science 2024-06-05 Phoebe Klett , Thomas Ahle

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

Artificial Intelligence · Computer Science 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were…

Machine Learning · Computer Science 2026-05-06 Wilka Carvalho , Sam Hall-McMaster , Honglak Lee , Samuel J. Gershman

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the…

Artificial Intelligence · Computer Science 2021-10-25 Ricky Sanjaya , Jun Wang , Yaodong Yang

Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments. We investigate this trade-off in chess by analyzing the dynamics of human and AI gameplay…

Artificial Intelligence · Computer Science 2026-02-17 Adamo Cerioli , Edward D. Lee , Vito D. P. Servedio

Pruning on neural networks before training not only compresses the original models, but also accelerates the network training phase, which has substantial application value. The current work focuses on fine-grained pruning, which uses…

Machine Learning · Computer Science 2022-09-28 Xiatao Kang , Ping Li , Jiayi Yao , Chengxi Li

In this paper we introduce a novel method for automatically tuning the search parameters of a chess program using genetic algorithms. Our results show that a large set of parameter values can be learned automatically, such that the…

Artificial Intelligence · Computer Science 2010-09-06 Omid David-Tabibi , Moshe Koppel , Nathan S. Netanyahu

Neural network pruning is a highly effective technique aimed at reducing the computational and memory demands of large neural networks. In this research paper, we present a novel approach to pruning neural networks utilizing Bayesian…

Machine Learning · Statistics 2023-08-07 Sunil Mathew , Daniel B. Rowe

The article describes a model of chess based on information theory. A mathematical model of the partial depth scheme is outlined and a formula for the partial depth added for each ply is calculated from the principles of the model. An…

Artificial Intelligence · Computer Science 2011-12-12 Alexandru Godescu

Structured pruning is a popular method for compressing a neural network: given a large trained network, one alternates between removing channel connections and fine-tuning; reducing the overall width of the network. However, the efficacy of…

Machine Learning · Statistics 2019-06-10 Elliot J. Crowley , Jack Turner , Amos Storkey , Michael O'Boyle