Related papers: Generating Single Peaked Votes
Influence maximization, the fundamental of viral marketing, aims to find top-$K$ seed nodes maximizing influence spread under certain spreading models. In this paper, we study influence maximization from a game perspective. We propose a…
Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such…
In this paper, we propose the first model to be able to generate visually grounded questions with diverse types for a single image. Visual question generation is an emerging topic which aims to ask questions in natural language based on…
The primary goal in recommendation is to suggest relevant content to users, but optimizing for accuracy often results in recommendations that lack diversity. To remedy this, conventional approaches such as re-ranking improve diversity by…
Synthesizing natural head motion to accompany speech for an embodied conversational agent is necessary for providing a rich interactive experience. Most prior works assess the quality of generated head motion by comparing them against a…
We propose a topic modeling approach to the prediction of preferences in pairwise comparisons. We develop a new generative model for pairwise comparisons that accounts for multiple shared latent rankings that are prevalent in a population…
Much research in recent years has focused on automatic article commenting. However, few of previous studies focus on the controllable generation of comments. Besides, they tend to generate dull and commonplace comments, which further limits…
Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…
We introduce an algorithm for the uniform generation of infinite runs in concurrent systems under a partial order probabilistic semantics. We work with trace monoids as concurrency models. The algorithm outputs on-the-fly approximations of…
In this paper, we propose a probabilistic generative model, called unified model, which naturally unifies the ideas of social influence, collaborative filtering and content-based methods for item recommendation. To address the issue of…
Using solely the information retrieved by audio fingerprinting techniques, we propose methods to treat a possibly large dataset of user-generated audio content, that (1) enable the grouping of several audio files that contain a common audio…
Speculative sampling is a popular technique for accelerating inference in Large Language Models by generating candidate tokens using a fast draft model and accepting or rejecting them based on the target model's distribution. While…
In this paper, we propose a new averaging model for modeling the competitive influence of $K$ candidates among $n$ voters in an election process. For such an influence propagation model, we address the question of how many seeded voters a…
Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a…
The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…
The problem of speech separation, also known as the cocktail party problem, refers to the task of isolating a single speech signal from a mixture of speech signals. Previous work on source separation derived an upper bound for the source…
This paper proposes a voting process in which voters allocate fractional votes to their expected utility in different domains: over proposals, other participants, and sets containing proposals and participants. This approach allows for a…
We propose a learning system in which language is grounded in visual percepts without specific pre-defined categories of terms. We present a unified generative method to acquire a shared semantic/visual embedding that enables the learning…
Generative methods greatly promote aspect-based sentiment analysis via generating a sequence of sentiment elements in a specified format. However, existing studies usually predict sentiment elements in a fixed order, which ignores the…
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…