English
Related papers

Related papers: A game-based educational method relying on student…

200 papers

Multiple-choice questions (MCQs) are widely used across diverse educational fields and levels. Well-designed MCQs should evaluate knowledge application in real-world situations. However, writing such test items in sufficient numbers is…

Human-Computer Interaction · Computer Science 2026-02-10 Tetiana Krushynska , Jani Ursin , Ville Heilala

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Automated question generation is an important approach to enable personalisation of English comprehension assessment. Recently, transformer-based pretrained language models have demonstrated the ability to produce appropriate questions from…

Computation and Language · Computer Science 2022-09-27 Vatsal Raina , Mark Gales

Multiple choice questions (MCQs) are a popular method for evaluating students' knowledge due to their efficiency in administration and grading. Crafting high-quality math MCQs is a labor-intensive process that requires educators to…

Computation and Language · Computer Science 2024-05-03 Jaewook Lee , Digory Smith , Simon Woodhead , Andrew Lan

Question generation (QG) is a natural language processing task with an abundance of potential benefits and use cases in the educational domain. In order for this potential to be realized, QG systems must be designed and validated with…

Computation and Language · Computer Science 2025-11-05 Sabina Elkins , Ekaterina Kochmar , Jackie C. K. Cheung , Iulian Serban

Multiple Choice Questions or MCQs are very important for e-learning. Generally, MCQs are used as a tool for the assessment of student performance at the end of their learning sessions. Can MCQs become an important tool in the process of…

Computers and Society · Computer Science 2015-03-18 Kisor Ray , Saumen Sarkar

Multiple-choice questions (MCQs) are commonly used across all levels of math education since they can be deployed and graded at a large scale. A critical component of MCQs is the distractors, i.e., incorrect answers crafted to reflect…

Computers and Society · Computer Science 2024-05-15 Alexander Scarlatos , Wanyong Feng , Digory Smith , Simon Woodhead , Andrew Lan

Physics faculty consider the photoelectric effect important, but many erroneously believe it is easy for students to understand. We have developed curriculum on this topic including an interactive computer simulation, interactive lectures…

Physics Education · Physics 2017-04-19 S. B. McKagan , W. Handley , K. K. Perkins , C. E. Wieman

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

The use of question-based activities (QBAs) is wide-spread in education, traditionally forming an integral part of the learning and assessment process. In this paper, we design and evaluate an automated question generation tool for…

Computation and Language · Computer Science 2023-09-27 Ayan Kumar Bhowmick , Ashish Jagmohan , Aditya Vempaty , Prasenjit Dey , Leigh Hall , Jeremy Hartman , Ravi Kokku , Hema Maheshwari

Artificial intelligence (AI) is transforming society, making it crucial to prepare the next generation through AI literacy in K-12 education. However, scalable and reliable AI literacy materials and assessment resources are lacking. To…

Human-Computer Interaction · Computer Science 2024-12-03 Jiayi Wang , Ruiwei Xiao , Ying-Jui Tseng

Traditional high-stakes summative assessments--timed, in-class exams accounting for a large percentage of the term's overall grade--have often received criticism from the educational community. Such assessments tend to prize a particular…

Physics Education · Physics 2023-04-12 Bruce A. Schumm , Joy Ishii , Colin G. West

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Evaluating the quality of automatically generated question items has been a long standing challenge. In this paper, we leverage LLMs to simulate student profiles and generate responses to multiple-choice questions (MCQs). The generative…

Human-Computer Interaction · Computer Science 2024-05-30 Xinyi Lu , Xu Wang

We investigated the effects of student-generated problems on exams. The process was gradual with some training throughout the semester. Initial results were highly positive with the students involved performing significantly better, and…

Physics Education · Physics 2016-09-13 Ameya S. Kolarkar , Aimee A. Callender

The role of multiple-choice questions (MCQs) as effective learning tools has been debated in past research. While MCQs are widely used due to their ease in grading, open response questions are increasingly used for instruction, given…

Human-Computer Interaction · Computer Science 2024-12-16 Danielle R. Thomas , Conrad Borchers , Sanjit Kakarla , Jionghao Lin , Shambhavi Bhushan , Boyuan Guo , Erin Gatz , Kenneth R. Koedinger

The primary goal of this study is to develop and evaluate an innovative prompting technique, AnaQuest, for generating multiple-choice questions (MCQs) using a pre-trained large language model. In AnaQuest, the choice items are…

Computation and Language · Computer Science 2025-08-08 Machi Shimmei , Masaki Uto , Yuichiroh Matsubayashi , Kentaro Inui , Aditi Mallavarapu , Noboru Matsuda

Multiple Choice Questions or MCQs are very important for e-learning. Many MCQ Tools allow us to generate MCQs very easily. However, in most of the cases they are not portable. That means MCQs generated for one system cannot be used for…

Computers and Society · Computer Science 2015-03-19 Kisor Ray , Partha Pratim deb

With the boom of digital educational materials and scalable e-learning systems, the potential for realising AI-assisted personalised learning has skyrocketed. In this landscape, the automatic generation of educational questions will play a…

Computation and Language · Computer Science 2022-12-09 Hamze Muse , Sahan Bulathwela , Emine Yilmaz
‹ Prev 1 2 3 10 Next ›