Related papers: A game-based educational method relying on student…
Multiple-choice questions (MCQs) are widely used across diverse educational fields and levels. Well-designed MCQs should evaluate knowledge application in real-world situations. However, writing such test items in sufficient numbers is…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
Automated question generation is an important approach to enable personalisation of English comprehension assessment. Recently, transformer-based pretrained language models have demonstrated the ability to produce appropriate questions from…
Multiple choice questions (MCQs) are a popular method for evaluating students' knowledge due to their efficiency in administration and grading. Crafting high-quality math MCQs is a labor-intensive process that requires educators to…
Question generation (QG) is a natural language processing task with an abundance of potential benefits and use cases in the educational domain. In order for this potential to be realized, QG systems must be designed and validated with…
Multiple Choice Questions or MCQs are very important for e-learning. Generally, MCQs are used as a tool for the assessment of student performance at the end of their learning sessions. Can MCQs become an important tool in the process of…
Multiple-choice questions (MCQs) are commonly used across all levels of math education since they can be deployed and graded at a large scale. A critical component of MCQs is the distractors, i.e., incorrect answers crafted to reflect…
Physics faculty consider the photoelectric effect important, but many erroneously believe it is easy for students to understand. We have developed curriculum on this topic including an interactive computer simulation, interactive lectures…
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
The use of question-based activities (QBAs) is wide-spread in education, traditionally forming an integral part of the learning and assessment process. In this paper, we design and evaluate an automated question generation tool for…
Artificial intelligence (AI) is transforming society, making it crucial to prepare the next generation through AI literacy in K-12 education. However, scalable and reliable AI literacy materials and assessment resources are lacking. To…
Traditional high-stakes summative assessments--timed, in-class exams accounting for a large percentage of the term's overall grade--have often received criticism from the educational community. Such assessments tend to prize a particular…
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…
Evaluating the quality of automatically generated question items has been a long standing challenge. In this paper, we leverage LLMs to simulate student profiles and generate responses to multiple-choice questions (MCQs). The generative…
We investigated the effects of student-generated problems on exams. The process was gradual with some training throughout the semester. Initial results were highly positive with the students involved performing significantly better, and…
The role of multiple-choice questions (MCQs) as effective learning tools has been debated in past research. While MCQs are widely used due to their ease in grading, open response questions are increasingly used for instruction, given…
The primary goal of this study is to develop and evaluate an innovative prompting technique, AnaQuest, for generating multiple-choice questions (MCQs) using a pre-trained large language model. In AnaQuest, the choice items are…
Multiple Choice Questions or MCQs are very important for e-learning. Many MCQ Tools allow us to generate MCQs very easily. However, in most of the cases they are not portable. That means MCQs generated for one system cannot be used for…
With the boom of digital educational materials and scalable e-learning systems, the potential for realising AI-assisted personalised learning has skyrocketed. In this landscape, the automatic generation of educational questions will play a…