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We introduce the notion of {\em Distance Restricted Manipulation}, where colluding manipulator(s) need to compute if there exist votes which make their preferred alternative win the election when their knowledge about the others' votes is a…

Computer Science and Game Theory · Computer Science 2020-11-30 Aditya Anand , Palash Dey

Selecting $k$ out of $m$ items based on the preferences of $n$ heterogeneous agents is a widely studied problem in algorithmic game theory. If agents have approval preferences over individual items and harmonic utility functions over…

Computer Science and Game Theory · Computer Science 2024-08-06 Sonja Kraiczy , Edith Elkind

We study the complexity of Destructive Shift Bribery. In this problem, we are given an election with a set of candidates and a set of voters (each ranking the candidates from the best to the worst), a despised candidate $d$, a budget $B$,…

Artificial Intelligence · Computer Science 2020-05-07 Andrzej Kaczmarczyk , Piotr Faliszewski

To choose a suitable multiwinner voting rule is a hard and ambiguous task. Depending on the context, it varies widely what constitutes the choice of an ``optimal'' subset of alternatives. In this paper, we provide a quantitative analysis of…

Multiagent Systems · Computer Science 2020-09-01 Martin Lackner , Piotr Skowron

Several multi-winner systems that use approval voting have been developed but they each suffer from various problems. Six of these methods are discussed in this paper. They are Satisfaction Approval Voting, Minimax Approval Voting,…

Computer Science and Game Theory · Computer Science 2016-03-17 Toby Pereira

Preference elicitation is a central problem in AI, and has received significant attention in single-agent settings. It is also a key problem in multiagent systems, but has received little attention here so far. In this setting, the agents…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

Voting mechanisms are widely accepted and used methods for decentralized decision-making. Ensuring the acceptance of the voting mechanism's outcome is a crucial characteristic of robust voting systems. Consider this scenario: A group of…

Theoretical Economics · Economics 2024-07-03 Jeremias Lenzi

We define a family of runoff rules that work as follows: voters cast approval ballots over candidates; two finalists are selected; and the winner is decided by majority. With approval-type ballots, there are various ways to select the…

Computer Science and Game Theory · Computer Science 2023-01-27 Théo Delemazure , Jérôme Lang , Jean-François Laslier , Remzi M. Sanver

We study the election control problem with multi-votes, where each voter can present a single vote according different views (or layers, we use "layer" to represent "view"). For example, according to the attributes of candidates, such as:…

Computational Complexity · Computer Science 2023-07-03 Fengbo Wang , Aizhong Zhou , Jianliang Xu

Voting is the aggregation of individual preferences in order to select a winning alternative. Selection of a winner is accomplished via a voting rule, e.g., rank-order voting, majority rule, plurality rule, approval voting. Which voting…

Theoretical Economics · Economics 2020-05-18 Anne Carlstein

In this paper, we experimentally compare major approval-based multiwinner voting rules. To this end, we define a measure of similarity between two equal-sized committees subject to a given election. Using synthetic elections coming from…

Computer Science and Game Theory · Computer Science 2024-01-23 Piotr Faliszewski , Martin Lackner , Krzysztof Sornat , Stanisław Szufa

Studying the computational complexity and designing fast algorithms for determining winners under voting rules are classical and fundamental questions in computational social choice. In this paper, we accelerate voting by leveraging quantum…

Computers and Society · Computer Science 2023-06-12 Ao Liu , Qishen Han , Lirong Xia , Nengkun Yu

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

In party-approval multiwinner elections the goal is to allocate the seats of a fixed-size committee to parties based on the approval ballots of the voters over the parties. In particular, each voter can approve multiple parties and each…

Computer Science and Game Theory · Computer Science 2022-11-28 Théo Delemazure , Tom Demeulemeester , Manuel Eberl , Jonas Israel , Patrick Lederer

Given an election, a preferred candidate p, and a budget, the SHIFT BRIBERY problem asks whether p can win the election after shifting p higher in some voters' preference orders. Of course, shifting comes at a price (depending on the voter…

Artificial Intelligence · Computer Science 2018-09-26 Robert Bredereck , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

Approval-preferential voting is problematical since it combines two different kinds of information that could by themselves lead to different choices. This article analyses the problem and studies a new proposal to deal with it. The…

Computer Science and Game Theory · Computer Science 2021-01-12 Rosa Camps , Xavier Mora , Laia Saumell

In approval-based multiwinner voting, voters express approval preferences over a set of candidates, and the goal is to return a winning committee. This model captures a broad range of subset selection problems under preferences. Prior work…

Computer Science and Game Theory · Computer Science 2026-04-28 Niclas Boehmer , Luca Kreisel , Jannik Peters

The growing need for labeled training data has made crowdsourcing an important part of machine learning. The quality of crowdsourced labels is, however, adversely affected by three factors: (1) the workers are not experts; (2) the…

Computer Science and Game Theory · Computer Science 2015-09-08 Nihar B. Shah , Dengyong Zhou , Yuval Peres

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh