Related papers: Contact Representations of Graphs in 3D
We give an overview of combinatorial methods to represent 3D data, such as graphs and meshes, from the viewpoint of their amenability to analysis using machine learning algorithms. We highlight pros and cons of various representations and…
In this paper, we discuss optimal $1$-toroidal graphs (abbreviated as O1TG), which are drawn on the torus so that every edge crosses another edge at most once, and has $n$ vertices and exactly $4n$ edges. We first consider connectivity of…
We describe an algorithm for the exhaustive generation of non-isomorphic graphs with a given number $k \ge 0$ of hamiltonian cycles, which is especially efficient for small $k$. Our main findings, combining applications of this algorithm…
We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. We cast the problem…
An obstacle representation of a graph is a mapping of the vertices onto points in the plane and a set of connected regions of the plane (called obstacles) such that the straight-line segment connecting the points corresponding to two…
A polyhedral graph is a $3$-connected planar graph. We find the least possible order $p(k,a)$ of a polyhedral graph containing a $k$-independent set of size $a$ for all positive integers $k$ and $a$. In the case $k = 1$ and $a$ even, we…
We present the first parallel fixed-parameter algorithm for subgraph isomorphism in planar graphs, bounded-genus graphs, and, more generally, all minor-closed graphs of locally bounded treewidth. Our randomized low depth algorithm has a…
We present a near-linear-time algorithm that, given a bridgeless cubic graph, finds a perfect matching intersecting every 3-edge-cut in exactly one edge. This improves over a cubic algorithm of Boyd et al. for the same problem, and over our…
We consider embeddings of 3-regular graphs into 3-dimensional Cartesian coordinates, in such a way that two vertices are adjacent if and only if two of their three coordinates are equal (that is, if they lie on an axis-parallel line) and…
Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We…
The contact graph of an arbitrary finite packing of unit balls in Euclidean 3-space is the (simple) graph whose vertices correspond to the packing elements and whose two vertices are connected by an edge if the corresponding two packing…
A universal representation theorem is derived that shows any graph is the intersection graph of one chordal graph, a number of co-bipartite graphs, and one unit interval graph. Central to the the result is the notion of the clique cover…
In this paper we consider Contact graphs of Paths on a Grid (CPG graphs), i.e. graphs for which there exists a family of interiorly disjoint paths on a grid in one-to-one correspondence with their vertex set such that two vertices are…
The isomorphism problem for planar graphs is known to be efficiently solvable. For planar 3-connected graphs, the isomorphism problem can be solved by efficient parallel algorithms, it is in the class $AC^1$. In this paper we improve the…
In his PhD Thesis, E.R. Scheinerman conjectured that planar graphs are intersection graphs of line segments in the plane. This conjecture was proved with two different approaches by J. Chalopin and the author, and by the author, L.…
The complete bipartite graph $K_{1,3}$ is called a claw. The properties of claw-free graphs have attracted considerable attention, with research on claw-free planar graphs tracing back to Plummer's work in 1989. In this paper, we extend…
A graph is near-planar if it can be obtained from a planar graph by adding an edge. We show the surprising fact that it is NP-hard to compute the crossing number of near-planar graphs. A graph is 1-planar if it has a drawing where every…
Weak unit disk contact graphs are graphs that admit representing nodes as a collection of internally disjoint unit disks whose boundaries touch if there is an edge between the corresponding nodes. In this work we focus on graphs without…
For planar graphs, it is well known that high connectivity implies a Hamiltonian cycle and hence any 4-connected planar graph has a near-perfect matching. Nevertheless, whether 6-connected 1-planar graphs admit near-perfect matchings…
We present an improved algorithm for computing the $4$-edge-connected components of an undirected graph in linear time. The new algorithm uses only elementary data structures, and it is simple to describe and to implement in the pointer…