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Counting triangles in a graph and incident to each vertex is a fundamental and frequently considered task of graph analysis. We consider how to efficiently do this for huge graphs using massively parallel distributed-memory machines.…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-24 Peter Sanders , Tim Niklas Uhl

The triad census is an important approach to understand local structure in network science, providing comprehensive assessments of the observed relational configurations between triples of actors in a network. However, researchers are often…

Data Structures and Algorithms · Computer Science 2019-05-02 Jeffrey Lienert , Laura Koehly , Felix Reed-Tsochas , Christopher Steven Marcum

We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…

Combinatorics · Mathematics 2018-10-30 Charles Jordan , Michael Joswig , Lars Kastner

In Constrained Correlation Clustering, the goal is to cluster a complete signed graph in a way that minimizes the number of negative edges inside clusters plus the number of positive edges between clusters, while respecting hard constraints…

Data Structures and Algorithms · Computer Science 2025-11-05 Nate Veldt

We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson , Sariel Har-Peled

A clustering algorithm partitions a set of data points into smaller sets (clusters) such that each subset is more tightly packed than the whole. Many approaches to clustering translate the vector data into a graph with edges reflecting a…

Geometric Topology · Mathematics 2012-06-06 Jesse Johnson

We solve some computational problems for triangulated closed three-dimensional manifolds using groups of simplicial homology and cohomology modulo 2. Two efficient algorithms for computing the intersection numbers of 1- and 2-dimensional…

Geometric Topology · Mathematics 2016-09-02 E. I. Yakovlev , V. Y. Epifanov

We define essential and strongly essential triangulations of 3-manifolds, and give four constructions using different tools (Heegaard splittings, hierarchies of Haken 3-manifolds, Epstein-Penner decompositions, and cut loci of Riemannian…

Geometric Topology · Mathematics 2015-04-30 Craig D. Hodgson , J. Hyam Rubinstein , Henry Segerman , Stephan Tillmann

We describe an algorithm for the enumeration of (candidates of) vertex-transitive combinatorial $d$-manifolds. With an implementation of our algorithm, we determine, up to combinatorial equivalence, all combinatorial manifolds with a…

Geometric Topology · Mathematics 2007-05-23 Ekkehard G. Köhler , Frank H. Lutz

We prove that every locally Hamiltonian graph with $n\ge 3$ vertices and possibly with multiple edges has at least $3n-6$ edges with equality if and only if it triangulates the sphere. As a consequence, every edge-maximal embedding of a…

Combinatorics · Mathematics 2020-01-15 James Davies , Carsten Thomassen

We develop a perfectly distributable quantum-classical streaming algorithm that processes signed edges to efficiently estimate the counts of triangles of diverse signed configurations in the single pass edge stream. Our approach introduces…

Quantum Physics · Physics 2026-03-18 Steven Kordonowy , Bibhas Adhikari , Hannes Leipold

In this paper, we propose a method to cluster multiple intersected manifolds. The algorithm chooses several landmark nodes randomly and then checks whether there is an angle constrained path between each landmark node and every other node…

Computer Vision and Pattern Recognition · Computer Science 2018-02-22 Amir Babaeian

Triangle counting and sampling are two fundamental problems for streaming algorithms. Arguably, designing sampling algorithms is more challenging than their counting variants. It may be noted that triangle counting has received far greater…

Data Structures and Algorithms · Computer Science 2024-05-17 Arijit Bishnu , Arijit Ghosh , Gopinath Mishra , Sayantan Sen

Many key algorithms in 3-manifold topology involve the enumeration of normal surfaces, which is based upon the double description method for finding the vertices of a convex polytope. Typically we are only interested in a small subset of…

Geometric Topology · Mathematics 2011-11-29 Benjamin A. Burton

We propose data-driven one-pass streaming algorithms for estimating the number of triangles and four cycles, two fundamental problems in graph analytics that are widely studied in the graph data stream literature. Recently, (Hsu 2018) and…

Data Structures and Algorithms · Computer Science 2022-03-21 Justin Y. Chen , Talya Eden , Piotr Indyk , Honghao Lin , Shyam Narayanan , Ronitt Rubinfeld , Sandeep Silwal , Tal Wagner , David P. Woodruff , Michael Zhang

In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

We introduce TeraHAC, a $(1+\epsilon)$-approximate hierarchical agglomerative clustering (HAC) algorithm which scales to trillion-edge graphs. Our algorithm is based on a new approach to computing $(1+\epsilon)$-approximate HAC, which is a…

Data Structures and Algorithms · Computer Science 2024-06-12 Laxman Dhulipala , Jason Lee , Jakub Łącki , Vahab Mirrokni

A linear-time algorithm for generating auxiliary subgraphs for the 3-edge-connected components of a connected multigraph is presented. The algorithm uses an innovative graph contraction operation and makes only one pass over the graph. By…

Data Structures and Algorithms · Computer Science 2024-08-14 Yung H. Tsin

We study tensor networks as a model of arithmetic computation for evaluating multilinear maps. These capture any algorithm based on low border rank tensor decompositions, such as $O(n^{\omega+\epsilon})$ time matrix multiplication, and in…

Computational Complexity · Computer Science 2018-11-16 Per Austrin , Petteri Kaski , Kaie Kubjas

The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. We begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed…

Combinatorics · Mathematics 2010-04-15 Tom Bohman , Alan Frieze , Eyal Lubetzky
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