Related papers: Braid is undecidable
Recursed is a 2D puzzle platform video game featuring treasure chests that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a jar that returns back to that room (similar to…
Traditional symbolic reasoning engines, while attractive for their precision and explicability, have a few major drawbacks: the use of brittle inference procedures that rely on exact matching (unification) of logical terms, an inability to…
We show that reducible braids which are, in a Garside-theoretical sense, as simple as possible within their conjugacy class, are also as simple as possible in a geometric sense. More precisely, if a braid belongs to a certain subset of its…
We consider simulation games played between Spoiler and Duplicator on two B\"uchi automata in which the choices made by Spoiler can be buffered by Duplicator in several buffers before she executes them on her structure. We show that the…
It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…
We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…
We consider how changes in transfinite machine architecture can sometimes alter substantially their capabilities. We approach the subject by answering three open problems touching on: firstly differing halting time considerations for…
We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…
By considering a discrete tape where each cell corresponds to an integer, thus to a possible sum, a pseudo-polynomial solution can be given to subset sum problem, which is an NP-complete problem and a cornerstone application for this study,…
Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…
We propose an algorithm for deciding whether a given braid is pseudo-Anosov, reducible, or periodic. The algorithm is based on Garside's weighted decomposition and is polynomial-time in the word-length of an input braid. Moreover, a…
We study an abstract group of reversible Turing machines. In our model, each machine is interpreted as a homeomorphism over a space which represents a tape filled with symbols and a head carrying a state. These homeomorphisms can only…
There are several forms of irreducibility in computing systems, ranging from undecidability to intractability to nonlinearity. This paper is an exploration of the conceptual issues that have arisen in the course of investigating speed-up…
We establish the undecidability of 2019 puzzle game Baba is You through a reduction from the Post correspondence problem. In particular, we consider a restricted form of the Post correspondence problem introduced by Neary (arXiv:1312.6700)…
We study safety verification for multithreaded programs with recursive parallelism (i.e. unbounded thread creation and recursion) as well as unbounded integer variables. Since the threads in each program configuration are structured in a…
Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space…
In the previous work, we have given a novel, game-semantic model of computation in an intrinsic, non-inductive and non-axiomatic manner, which is similar to Turing machines but beyond computation on natural numbers, e.g., higher-order…
A theory of one-tape (one-head) linear-time Turing machines is essentially different from its polynomial-time counterpart since these machines are closely related to finite state automata. This paper discusses structural-complexity issues…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…
Beginning with Turing's seminal work in 1950, artificial intelligence proposes that consciousness can be simulated by a Turing machine. This implies a potential theory of everything where the universe is a simulation on a computer, which…