English
Related papers

Related papers: Shortest Path in a Polygon using Sublinear Space

200 papers

Let G be a directed graph with n vertices and non-negative weights in its directed edges, embedded on a surface of genus g, and let f be an arbitrary face of G. We describe a randomized algorithm to preprocess the graph in O(gn log n) time…

Data Structures and Algorithms · Computer Science 2013-05-13 Sergio Cabello , Erin Wolf Chambers , Jeff Erickson

It has been shown by Alon et al. that the so-called 'all-pairs shortest-path' problem can be solved in O((MV)^2.688 * log^3(V)) for graphs with V vertices, with integer distances bounded by M. We solve the more general problem for graphs in…

Data Structures and Algorithms · Computer Science 2009-12-08 Julian J. McAuley , Tibério S. Caetano

In the semi-streaming model, an algorithm must process any $n$-vertex graph by making one or few passes over a stream of its edges, use $O(n \cdot \text{polylog }n)$ words of space, and at the end of the last pass, output a solution to the…

Data Structures and Algorithms · Computer Science 2025-10-23 Sepehr Assadi , Gary Hoppenworth , Janani Sundaresan

Let $\mathcal{W} \subset \mathbb{R}^2$ be a planar polygonal environment (i.e., a polygon potentially with holes) with a total of $n$ vertices, and let $A,B$ be two robots, each modeled as an axis-aligned unit square, that can translate…

Robotics · Computer Science 2023-11-01 Pankaj K. Agarwal , Dan Halperin , Micha Sharir , Alex Steiger

We present efficient data structures for approximate nearest neighbor searching and approximate 2-point shortest path queries in a two-dimensional polygonal domain $P$ with $n$ vertices. Our goal is to store a dynamic set of $m$ point sites…

Computational Geometry · Computer Science 2026-03-13 Joost van der Laan , Frank Staals , Lorenzo Theunissen

Shortest-path roadmaps, also known as reduced visibility graphs, provides a highly efficient multi-query method for computing optimal paths in two-dimensional environments. Combined with Minkowski sum computations, shortest-path roadmaps…

Robotics · Computer Science 2025-03-27 Duo Zhang , Zihe Ye , Jingjin Yu

Computing distances and finding shortest paths in massive real-world networks is a fundamental algorithmic task in network analysis. There are two main approaches to solving this task. On one hand are traversal-based algorithms like…

Data Structures and Algorithms · Computer Science 2024-06-14 Sabyasachi Basu , Nadia Kōshima , Talya Eden , Omri Ben-Eliezer , C. Seshadhri

Let $s$ be a finite sequence over a field of length $n$. It is well-known that if $s$ satisfies a linear recurrence of order $d$ with non-zero constant term, then the reverse of $s$ also satisfies a recurrence of order $d$ (with…

Information Theory · Computer Science 2010-07-26 Graham H. Norton

We consider the $(1+\epsilon)$-approximate nearest neighbor search problem: given a set $X$ of $n$ points in a $d$-dimensional space, build a data structure that, given any query point $y$, finds a point $x \in X$ whose distance to $y$ is…

Data Structures and Algorithms · Computer Science 2018-07-03 Piotr Indyk , Tal Wagner

We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. We obtain $poly(\log\log n)$-round algorithms for the following problems in unweighted undirected…

Data Structures and Algorithms · Computer Science 2020-03-09 Michal Dory , Merav Parter

This paper presents an optimal $\Theta(n \log n)$ algorithm for determining time-minimal rectilinear paths among $n$ transient rectilinear obstacles. An obstacle is transient if it exists in the scene only for a specific time interval,…

Computational Geometry · Computer Science 2018-09-25 Anil Maheshwari , Arash Nouri , Jörg-Rüdiger Sack

We give an algorithm that takes a directed graph $G$ undergoing $m$ edge insertions with lengths in $[1, W]$, and maintains $(1+\epsilon)$-approximate shortest path distances from a fixed source $s$ to all other vertices. The algorithm is…

Data Structures and Algorithms · Computer Science 2025-06-25 Yang P. Liu

In this paper, we consider the Weighted Region Problem. In the Weighted Region Problem, the length of a path is defined as the sum of the weights of the subpaths within each region, where the weight of a subpath is its Euclidean length…

Computational Geometry · Computer Science 2026-04-10 Sarita de Berg , Guillermo Esteban , Rodrigo I. Silveira , Frank Staals

The minimum convex cover problem seeks to cover a polygon $P$ with the fewest convex polygons that lie within $P$. This problem is $\exists\mathbb R$-complete, and the best previously known algorithm, due to Eidenbenz and Widmayer (2001),…

Computational Geometry · Computer Science 2026-04-21 Omrit Filtser , Tzalik Maimon , Ofir Yomtovyan

This paper considers the problem of computing the weak visibility polygon (WVP) of any query line segment pq (or WVP(pq)) inside a given simple polygon P. We present an algorithm that preprocesses P and creates a data structure from which…

Computational Geometry · Computer Science 2013-10-01 Mojtaba Nouri Bygi , Mohammad Ghodsi

In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the…

Data Structures and Algorithms · Computer Science 2025-04-10 Shinwoo An , Eunjin Oh , Jie Xue

We investigate the problem of computing a minimum set of solutions that approximates within a specified accuracy $\epsilon$ the Pareto curve of a multiobjective optimization problem. We show that for a broad class of bi-objective problems…

Data Structures and Algorithms · Computer Science 2008-05-20 Ilias Diakonikolas , Mihalis Yannakakis

We analyze the touring regions problem: find a ($1+\epsilon$)-approximate Euclidean shortest path in $d$-dimensional space that starts at a given starting point, ends at a given ending point, and visits given regions $R_1, R_2, R_3, \dots,…

Computational Geometry · Computer Science 2023-03-15 Benjamin Qi , Richard Qi , Xinyang Chen

Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy…

Data Structures and Algorithms · Computer Science 2023-12-08 Sébastien Collette , John Iacono

We study a $(1+\epsilon)$-approximate single-source shortest paths (henceforth, $(1+\epsilon)$-SSSP) in $n$-vertex undirected, weighted graphs in the parallel (PRAM) model of computation. A randomized algorithm with polylogarithmic time and…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-01 Elkin Michael , Matar Shaked