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Finding shortest paths in a graph is relevant for numerous problems in computer vision and graphics, including image segmentation, shape matching, or the computation of geodesic distances on discrete surfaces. Traditionally, the concept of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Viktoria Ehm , Daniel Cremers , Florian Bernard

We study self-approaching paths that are contained in a simple polygon. A self-approaching path is a directed curve connecting two points such that the Euclidean distance between a point moving along the path and any future position does…

Computational Geometry · Computer Science 2017-03-20 Prosenjit Bose , Irina Kostitsyna , Stefan Langerman

Various applications of graphs, in particular applications related to finding shortest paths, naturally get inputs with real weights on the edges. However, for algorithmic or visualization reasons, inputs with integer weights would often be…

Computational Complexity · Computer Science 2019-05-22 Herman Haverkort , David Kübel , Elmar Langetepe

The distributed single-source shortest paths problem is one of the most fundamental and central problems in the message-passing distributed computing. Classical Bellman-Ford algorithm solves it in $O(n)$ time, where $n$ is the number of…

Data Structures and Algorithms · Computer Science 2017-05-02 Michael Elkin

Given a directed graph of nodes and edges connecting them, a common problem is to find the shortest path between any two nodes. Here we show that the shortest path distances can be found by a simple matrix inversion: If the edges are given…

Data Structures and Algorithms · Computer Science 2024-07-25 Zeyu Jing , Markus Meister

This paper presents an approximation algorithm for finding a shortest path between two points $s$ and $t$ in a weighted planar subdivision $\PS$. Each face $f$ of $\PS$ is associated with a weight $w_f$, and the cost of travel along a line…

Computational Geometry · Computer Science 2010-12-01 Rajasekhar Inkulu , Sanjiv Kapoor

We investigate the problem of computing the top-$k$ simple shortest paths in weighted digraphs. While the single-pair variant -- finding the top-$k$ simple shortest paths between two specified vertices -- has been extensively studied over…

Data Structures and Algorithms · Computer Science 2025-10-01 Mattia D'Emidio , Gabriele Di Stefano

We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…

Computational Geometry · Computer Science 2017-10-17 Sergio Cabello , Josef Cibulka , Jan Kynčl , Maria Saumell , Pavel Valtr

Guarding a polygon with few guards is an old and well-studied problem in computational geometry. Here we consider the following variant: We assume that the polygon is orthogonal and thin in some sense, and we consider a point $p$ to guard a…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Saeed Mehrabi

Given a graph and a pair of terminals $s$, $t$, the next-to-shortest path problem asks for an $s\!\to \!t$ (simple) path that is shortest among all not shortest $s\!\to \!t$ paths (if one exists). This problem was introduced in 1996, and…

Data Structures and Algorithms · Computer Science 2025-11-07 Kuowen Chen , Nicole Wein , Yiran Zhang

We present a $(1+\varepsilon)$-approximate parallel algorithm for computing shortest paths in undirected graphs, achieving $\mathrm{poly}(\log n)$ depth and $m\mathrm{poly}(\log n)$ work for $n$-nodes $m$-edges graphs. Although sequential…

Data Structures and Algorithms · Computer Science 2019-11-06 Alexandr Andoni , Clifford Stein , Peilin Zhong

Let $P$ be a polygon with $r>0$ reflex vertices and possibly with holes and islands. A subsuming polygon of $P$ is a polygon $P'$ such that $P \subseteq P'$, each connected component $R$ of $P$ is a subset of a distinct connected component…

Computational Geometry · Computer Science 2018-12-17 Yeganeh Bahoo , Stephane Durocher , J. Mark Keil , Debajyoti Mondal , Saeed Mehrabi , Sahar Mehrpour

Let $S$ be a set of $n$ points in $\mathbb{R}^2$. Our goal is to preprocess $S$ to efficiently compute the smallest enclosing disk of the points in $S$ that lie inside an axis-aligned query rectangle. Previous data structures for this…

Computational Geometry · Computer Science 2026-05-06 Kevin Buchin , Mark Joachim Krallmann , Frank Staals

We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for…

Graphics · Computer Science 2023-05-18 He Chen , Elie Diaz , Cem Yuksel

We devise a polynomial-time algorithm for partitioning a simple polygon $P$ into a minimum number of star-shaped polygons. The question of whether such an algorithm exists has been open for more than four decades [Avis and Toussaint,…

Computational Geometry · Computer Science 2026-03-11 Mikkel Abrahamsen , Joakim Blikstad , André Nusser , Hanwen Zhang

For a polygon P with n vertices, the vertex guarding problem asks for the minimum subset G of P's vertices such that every point in P is seen by at least one point in G. This problem is NP-complete and APX-hard. The first approximation…

Computational Geometry · Computer Science 2011-02-17 James King

The composition problem for shortest paths asks the following: given shortest paths on weighted graphs M and N which share a common boundary, find the shortest paths on their union. This problem is a crucial step in any algorithm which uses…

Discrete Mathematics · Computer Science 2022-09-07 Jade Master

We give sublinear-time approximation algorithms for some optimization problems arising in machine learning, such as training linear classifiers and finding minimum enclosing balls. Our algorithms can be extended to some kernelized versions…

Machine Learning · Computer Science 2010-10-22 Kenneth L. Clarkson , Elad Hazan , David P. Woodruff

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…

Computational Geometry · Computer Science 2007-05-23 Mustaq Ahmed , Anna Lubiw
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