Related papers: Algorithms for ball hulls and ball intersections i…
We consider a bichromatic two-center problem for pairs of points. Given a set $S$ of $n$ pairs of points in the plane, for every pair, we want to assign a red color to one point and a blue color to the other, in such a way that the value…
The notion of ball convexity, considered in finite dimensional real Banach spaces, is a natural and useful extension of usual convexity; one replaces intersections of half-spaces by suitable intersections of balls. A subset $S$ of a normed…
A construction is given for the recovery of a disjoint union of strictly convex smooth planar obstacles from travelling-time information. The obstacles are required to be such that no Euclidean line meets more than two of them.
We describe a data structure, a rectangular complex, that can be used to represent hyperconvex metric spaces that have the same topology (although not necessarily the same distance function) as subsets of the plane. We show how to use this…
We study the configuration space of rectangulations and convex subdivisions of $n$ points in the plane. It is shown that a sequence of $O(n\log n)$ elementary flip and rotate operations can transform any rectangulation to any other…
We show that the perimeter of the convex hull of finitely many disks lying in the hyperbolic or Euclidean plane, or in a hemisphere does not increase when the disks are rearranged so that the distances between their centers do not increase.…
We study the problem of computing a convex region with bounded area and diameter that contains the maximum number of points from a given point set $P$. We show that this problem can be solved in $O(n^6k)$ time and $O(n^3k)$ space, where $n$…
A bottleneck plane perfect matching of a set of $n$ points in $\mathbb{R}^2$ is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as {\em bottleneck}. The…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
In this article a class of closed convex sets in the Euclidean $n$-space which are the convex hull of their profiles is described. Thus a generalization of Krein-Milman theorem\cite{Lay:1982} to a class of closed non-compact convex sets is…
We consider the problem of finding k centers for n weighted points on a real line. This (weighted) k-center problem was solved in O(n log n) time previously by using Cole's parametric search and other complicated approaches. In this paper,…
In this note we examine the volume of the convex hull of two congruent copies of a convex body in Euclidean $n$-space, under some subsets of the isometry group of the space. We prove inequalities for this volume if the two bodies are…
We improve upon the running time for finding a point in a convex set given a separation oracle. In particular, given a separation oracle for a convex set $K\subset \mathbb{R}^n$ contained in a box of radius $R$, we show how to either find a…
In this paper we study the problem of maximizing the distance to a given point over an intersection of balls. It was already known that this problem can be solved in polynomial time and space if the given point is not in the convex hull of…
Many algorithms require discriminative boundaries, such as separating hyperplanes or hyperballs, or are specifically designed to work on spherical data. By applying inversive geometry, we show that the two discriminative boundaries can be…
The convex hull describes the extent or shape of a set of data and is used ubiquitously in computational geometry. Common algorithms to construct the convex hull on a finite set of n points (x,y) range from O(nlogn) time to O(n) time.…
This paper focuses on designing a unified approach for computing the projection onto the intersection of an $\ell_1$ ball/sphere and an $\ell_2$ ball/sphere. We show that the major computational efforts of solving these problems all rely on…
Point location problems for $n$ points in $d$-dimensional Euclidean space (and $\ell_p$ spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than $d^{poly(d)} \cdot n \log^{O(d)} n$ time, or…
Given a set $ P $ of $n$ points and a set $ H $ of $n$ half-planes in the plane, we consider the problem of computing a smallest subset of points such that each half-plane contains at least one point of the subset. The previously best…
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…