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Related papers: Spatiotemporal Modeling of a Pervasive Game

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Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

A supremum-of-quadratics representation for convex barrier-type constraints is developed and applied within the context of a class of continuous time state constrained linear regulator problems. Using this representation, it is shown that a…

Optimization and Control · Mathematics 2019-04-12 Peter M. Dower , William M. McEneaney , Michael Cantoni

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

Systems and Control · Electrical Eng. & Systems 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Computer Science and Game Theory · Computer Science 2024-06-05 Stephan Spengler

Predators may attack isolated or grouped prey in a cooperative, collective way. Whether a gregarious behavior is advantageous to each species depends on several conditions and game theory is a useful tool to deal with such a problem. We…

Populations and Evolution · Quantitative Biology 2017-07-12 Annette Cazaubiel , Alessandra F. Lütz , Jeferson J. Arenzon

Visualizations such as bar charts, scatter plots, and objects on geographical maps often convey critical information, including exact and relative numeric values, using shapes. The choice of shape and method of encoding information is often…

Human-Computer Interaction · Computer Science 2022-11-14 Harsh Patel , Nicole Schneider , Hanan Samet

While 2D occupancy maps commonly used in mobile robotics enable safe navigation in indoor environments, in order for robots to understand and interact with their environment and its inhabitants representing 3D geometry and semantic…

Robotics · Computer Science 2025-01-09 Krishnananda Prabhu Sivananda , Francesco Verdoja , Ville Kyrki

In this dissertation, I present my work towards exploring temporal information for better video understanding. Specifically, I have worked on two problems: action recognition and semantic segmentation. For action recognition, I have…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Yi Zhu

Diffusion models have been widely used in time series and spatio-temporal data, enhancing generative, inferential, and downstream capabilities. These models are applied across diverse fields such as healthcare, recommendation, climate,…

Machine Learning · Computer Science 2025-12-09 Yiyuan Yang , Ming Jin , Haomin Wen , Chaoli Zhang , Yuxuan Liang , Lintao Ma , Yi Wang , Chenghao Liu , Bin Yang , Zenglin Xu , Shirui Pan , Qingsong Wen

Spatial world models, representations that support flexible reasoning about spatial relations, are central to developing computational models that could operate in the physical world, but their precise mechanistic underpinnings are nuanced…

Neurons and Cognition · Quantitative Biology 2025-10-27 Dezhi Luo , Qingying Gao , Hokin Deng

Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…

Quantum Physics · Physics 2016-02-10 Gláucia Murta , Ravishankar Ramanathan , Natália Móller , Marcelo Terra Cunha

We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map…

Machine Learning · Statistics 2022-10-07 Druv Pai , Michael Psenka , Chih-Yuan Chiu , Manxi Wu , Edgar Dobriban , Yi Ma

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

The increasing importance of such fields as embedded systems, pervasive computing, and hybrid systems control is increasing attention to the time-dependent aspects of system modeling. In this paper, we focus on modeling conceptual time.…

Software Engineering · Computer Science 2021-04-05 Sabah Al-Fedaghi

In this paper an alternative theory about space-time is given. First some preliminaries about 3-dimensional time and the reasons for its introduction are presented. Alongside the 3-dimensional space (S) the 3-dimensional space of spatial…

Mathematical Physics · Physics 2015-05-27 Kostadin Trencevski

This PhD. Thesis concerns the study and development of hierarchical representations for spatio-temporal visual attention modeling and understanding in video sequences. More specifically, we propose two computational models for visual…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 Miguel-Ángel Fernández-Torres

We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…

Commutative Algebra · Mathematics 2007-05-23 Ruchira S. Datta

In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player $A$ aims to copy $B$'s behaviour and player $B$ aims to play one ahead of player $A$. In this paper we generalize…

Dynamical Systems · Mathematics 2009-04-16 C. Sparrow , S. van Strien , C. Harris

We propose the Spatio-Temporal Mixed and Augmented Reality Experience Description (MAR-ED), a novel framework to standardize the representation of past events for interactive and adaptive playback in a user's present physical space. While…

Human-Computer Interaction · Computer Science 2025-08-22 Dooyoung Kim , Woontack Woo
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