Related papers: The Disjoint Domination Game
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
The problem of finding dominators in a directed graph has many important applications, notably in global optimization of computer code. Although linear and near-linear-time algorithms exist, they use sophisticated data structures. We…
We study the positional game where two players, Maker and Breaker, alternately select respectively $1$ and $b$ previously unclaimed edges of $K_n$. Maker wins if she succeeds in claiming all edges of some odd cycle in $K_n$ and Breaker wins…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
Motivated by problems in percolation theory, we study the following 2-player positional game. Let $\Lambda_{m \times n}$ be a rectangular grid-graph with $m$ vertices in each row and $n$ vertices in each column. Two players, Maker and…
We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…
For a positive integer $k$ we consider the $k$-vertex-connectivity game, played on the edge set of $K_n$, the complete graph on $n$ vertices. We first study the Maker-Breaker version of this game and prove that, for any integer $k \geq 2$…
In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
The domination game is played on a graph G. Vertices are chosen, one at a time, by two players Dominator and Staller. Each chosen vertex must enlarge the set of vertices of G dominated to that point in the game. Both players use an optimal…
In this short note we consider a variation of the connectivity Waiter-Client game $WC(n,q,\mathcal{A})$ played on an $n$-vertex graph $G$ which consists of $q+1$ disjoint spanning trees. In this game in each round Waiter offers Client $q+1$…
A graph is \emph{well-dominated} if all of its minimal dominating sets have the same cardinality. We prove that at least one of the factors is well-dominated if the Cartesian product of two graphs is well-dominated. In addition, we show…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
A cycle in a graph is called dominating if every edge of the graph is incident with a vertex of the cycle. In this paper, we investigate forbidden pairs guaranteeing the existence of a dominating cycle in 2-connected graphs.
We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…
We consider the following two-player game, parametrised by positive integers $n$ and $k$. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on $n$…
This paper considers a game version of the general position problem in which a general position set is built through adversarial play. Two players in a graph, Builder and Blocker, take it in turns to add a vertex to a set, such that the…
The classical Maker-Breaker positional game is played on a board which is a hypergraph $\mathcal{H}$, with two players, Maker and Breaker, alternately claiming vertices of $\mathcal{H}$ until all the vertices are claimed. When the game…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…