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The evaluation of interactive machine learning systems remains a difficult task. These systems learn from and adapt to the human, but at the same time, the human receives feedback and adapts to the system. Getting a clear understanding of…

Artificial Intelligence · Computer Science 2018-01-25 Nadia Boukhelifa , Anastasia Bezerianos , Evelyne Lutton

The evolution of science education is a dynamic process driven by advances in pedagogy, technology, and especially, our understanding of how students learn. Educators are exploring innovative teaching and learning methodologies such as…

Physics Education · Physics 2024-07-15 Kalani Hettiarachchilage , Neel Haldolaarachchige

In developing and underdeveloped regions, many 'Blind Colleges' exclusively enroll individuals with Blindness or Vision Impairment (BLV) for higher education. While advancements in accessible technologies have facilitated BLV student…

Human-Computer Interaction · Computer Science 2025-01-15 Xiuqi Tommy Zhu , Ziyue Qiu , Ye Wei , Jianhao Wang , Yang Jiao

As the online learning landscape evolves, the need for personalization is increasingly evident. Although educational resources are burgeoning, educators face challenges selecting materials that both align with intended learning outcomes and…

Computers and Society · Computer Science 2025-12-16 Mohammadreza Molavi , Mohammad Moein , Mohammadreza Tavakoli , Abdolali Faraji , Stefan T. Mol , Gábor Kismihók

Information technology (IT) has been used widely in many aspects of our daily life. After discuss politics related aspects for some articles. In this article author would like to discuss social media for students learning environment.…

Computers and Society · Computer Science 2018-04-24 Leon Andretti Abdillah

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

Physics Education · Physics 2025-12-13 Zhongzhou Chen , Chandralekha Singh

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Interactive Machine Teaching systems allow users to create customized machine learning models through an iterative process of user-guided training and model assessment. They primarily offer confidence scores of each label or class as…

Human-Computer Interaction · Computer Science 2021-10-22 Zhongyi Zhou , Koji Yatani

Transfer of learning is an important objective of education. However, students usually have difficulties in solving physics transfer tasks even after having solved similar problems previously. We investigated if instruction provided using…

Physics Education · Physics 2017-01-18 Tianlong Zu , Elise Agra , John Hutson , Lester C. Loschky , N. Sanjay Rebello

As research-based self-paced e-learning tools become increasingly available, a critical issue educators encounter is implementing strategies to ensure that all students engage with them as intended. Here, we discuss the effectiveness of…

Physics Education · Physics 2016-06-03 Seth DeVore , Emily Marshman , Chandralekha Singh

The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can…

Human-Computer Interaction · Computer Science 2019-07-11 Andrey Krekhov , Michael Michalski , Jens Krüger

We present an optimised multi-modal dialogue agent for interactive learning of visually grounded word meanings from a human tutor, trained on real human-human tutoring data. Within a life-long interactive learning period, the agent, trained…

Computation and Language · Computer Science 2017-10-02 Yanchao Yu , Arash Eshghi , Oliver Lemon

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

The new educational models such as smart learning environments use of digital and context-aware devices to facilitate the learning process. In this new educational scenario, a huge quantity of multimodal students' data from a variety of…

Computers and Society · Computer Science 2025-11-27 Wilson Chango , Juan A. Lara , Rebeca Cerezo , Cristóbal Romero

Search engines are considered the primary tool to assist and empower learners in finding information relevant to their learning goals-be it learning something new, improving their existing skills, or just fulfilling a curiosity. While…

Information Retrieval · Computer Science 2021-11-30 Arthur Câmara , Nirmal Roy , David Maxwell , Claudia Hauff

Explainer videos are increasingly used to support science learning. While prior research has demonstrated their potential, studies have also identified limitations - particularly their tendency to foster an illusion of understanding, where…

Physics Education · Physics 2026-04-28 Madeleine Hörnlein , Christoph Kulgemeyer

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

This paper traces the importance of pedagogical content knowledge in the digital age to prepare today students for the 21st century. It highlights the need for ICT-based pedagogical models that are grounded in both the learning theories of…

Physics Education · Physics 2015-01-09 Charles Chew , Loo Kang Wee

This paper analyses the feasibility of including emerging IT-topics into secondary education (K9-12). We developed a class on Blockchain for K9-12 students which delivers relevant content but is also indented to motivate them to further…

Computers and Society · Computer Science 2022-11-14 Leo Irudayam , Frank Breitinger
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